How Call of Duty killed the first-person shooter

Goldeneye developer on how Britain reshaped the shooter - and how the industry pulled it apart
Pierce Brosnan - early face of the FPS

"Deadlines kill games," Steve Ellis tells us. "Sometimes things come together on plan but if you're trying to do something that is fundamentally a creative endeavour, trying to push boundaries and do things that are new, then things aren't always going to go according to plan because your plan isn't a plan it's a guess."

It's difficult to fault the logic of the man responsible for building GoldenEye's multiplayer mode on the Nintendo 64. You might also know him as the name behind the TimeSplitters franchise, which spanned five years and raked in critical praise by the bagful.

Sharp shooter

"Worked out" is one way to undersell it. GoldenEye's influence on the first-person shooter genre has been huge, and its multiplayer influence perhaps even more so.

"It wasn't until probably the last few years that I properly appreciated the fact that it's going to be considered a classic game," says Ellis. "I spent about ten years wondering when people would forget about it. And just coming to realise that actually maybe it is going to be one of those enduring classics that people do always remember, and that was just an interesting revelation. I didn't quite realise that."

After the success of GoldnEye came Perfect Dark, and then in 1999 Ellis and his team, which included David Doak, took off to form Free Radical Design. They then set to work on their next big hitter, TimeSplitters - a game driven by a thirst to offer something that the rest of the industry wasn't ready to.

"The whole thing about TimeSplitters was that it was to be the antithesis of all these other games," says Ellis.

"It was not about a character, it was about the variety and being able to mix and match characters and backgrounds, kind of like a sandbox. That's what we were going for with it, something where variety was the selling point."

Hugh Langley

Hugh Langley is the ex-News Editor of TechRadar. He had written for many magazines and websites including Business Insider, The Telegraph, IGN, Gizmodo, Entrepreneur Magazine, WIRED (UK), TrustedReviews, Business Insider Australia, Business Insider India, Business Insider Singapore, Wareable, The Ambient and more.


Hugh is now a correspondent at Business Insider covering Google and Alphabet, and has the unfortunate distinction of accidentally linking the TechRadar homepage to a rival publication.