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Call of Duty WWII (2017) trailers, release date, news and features

Update: As we noted in our full review of Call of Duty WW2, the game's online multiplayer mode is currently experience some serious server problems that are holding it back from being truly enjoyable. 

Fortunately, developer Sledgehammer Games is well aware of these issues and has acknowledged player "frustration" in a recent blog post

Sledgehammer explains that although last week's update solved "several critical needs [...] it also had an adverse effect on server performance."

Though the game is stable, there are inconsistent experiences and Sledgehammer has said its highest priority is returning to dedicated servers. 

A solution is, apparently, being tested at the moment.

Sledghammer said it's identified the root cause of an issue that's been causing widespread server disconnects, loss of stats and freezing in lobbies. Having identified this, the developer has said it's issued a patch. 

Unfortunately, Headquarters is lower down in the priorities list and is likely to be quiet for a while longer until Sledgehammer has dealt with "the most pressing concerns first."

“This is only the beginning, so thank you for playing" the post finishes, "We won't rest until we resolve everything we can for the community.”

Make sure you check out our guide of things we wish we'd known before we started playing

Original article continues below...

It's official: the Call of Duty franchise is returning to WWII in 2017. We've now seen the official reveal trailer, courtesy of a worldwide reveal on April 26.

The Call of Duty franchise faced its toughest year yet in 2016. While the futuristic Infinite Warfare sold pretty well, it was surpassed by other shooters in nearly every way. Titanfall 2’s slick campaign put it to shame, while Battlefield 1’s 64-player battles in open terrain made the familiar Call of Duty formula feel stale.

In the words of Activision, Call of Duty: Infinite Warfare “underperformed expectations”, and fans have been calling for a shake-up of the series for this year’s release. Thankfully, there are early signs that their voices have been heard. Here’s everything we know about this year’s Call of Duty game so far, including a tonne of intriguing rumors. 

Cut to the chase

  • What is it? The yearly installment to the biggest FPS franchise around
  • When it is out? November 3, 2017
  • What platforms? PS4, Xbox One and the PC

Trailers and images

Call of Duty: WWII's reveal trailer was released on April 26 and confirmed many of the rumors that we'd previously heard about the game including its World War II setting. 

The trailer features a group of American soldiers as they storm the beaches at Normandy, before cutting to showing a tank convoy being ambushed in the countryside. The trailer ends with a pretty epic action montage, featuring all manner of gruesome delights. 

In the months since the original reveal trailer we've also seen the release of a multiplayer-focussed trailer, and a trailer focussed around the game's zombie mode. On August 14, we also got a private multiplayer beta trailer that highlights the new classes and some of the maps we can look forward to when the game enters private beta on PS4 on August 28, 2017.

Most recently, at Gamescom 2017, Activision dropped the new Headquarters game mode trailer that gives us some insight into what we can expect when we get our boots on the ground later this year. Check it out for yourself below:

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News and features

Release date

The game has been confirmed to have a worldwide release of November 3, though customers who pre-order the game will get access to a private beta. It's not clear whether there will be different beta access for different platforms just yet, but we'll update as soon as we know more.

Main campaign

So, Call of Duty is taking players back to WW2 in a "return to its roots." All of the footage in the game's trailer was heavily focused on iconic WW2 imagery with plenty of plane and tank-warfare, beach landings, brutal combat and a distinctly Band of Brothers feel. 

It's been revealed that in the main campaign players will take control of a 19 year old soldier from Texas called Red Daniels who's fighting on the front lines along with his squadmates in the 1st Infantry division. Though Daniels will be the "primary protagonist", players will also play as another soldier and Daniels' best friend called Zussman.

The story will largely follow their journey with their squadmates across a range of well-known historical locations from the war. 

Michael Condrey noted in an interview with GamesRadar, however, that players  would see a diverse and more "global" extended cast that acknowledges the Allies were more than the UK and the US and the Axis force included more than German Nazis. Players can expect to see, he promises, "powerful performances on both sides of the war" from both male and female characters. 

In light of this, Condrey confirmed one other playable character from the French Resistance called Rousseau. Though Rousseau will be playable, it's unlikely the game will focus on her for very long, as Condrey also added that in order to keep the story meaningful and keep players attached to the main characters the game would primarily have players "stay with the squad [...] with Daniels."

In a recent Q & A on the PlayStation blog, studio head Glenn Schofield confirmed that players would play a number of other characters that Red Daniels meets on his journey for short periods and Rousseau is indeed one of these characters. The main story will, however, primarily follow Red. 

Female characters will also, however, be playable in multiplayer. 


Call of Duty WW2 is trying very hard to move away from the idea of the player being a single super solider that can take down the entire Axis force on their own and as a result some big gameplay changes are being implemented.

These changes will focus on making the player interact more with their AI squard. For example, if you find yourself low on ammo at some point, your squard will be able to share ammo with you. This, according to Condrey, is "one of several mechanics" where players must take advantage of different and highly varied skills offered by their wider squad in order to survive.

Another example of this is that rather than ducking for cover in order to regenerate health, players must seek out the medic in their squad in order to receive health packs.

Glen Schofield has said that AI has been improved so that when players interact with their AI squad they'll feel genuinely intelligent and the interactions will have real meaning to the player. 

Apparently, it will be possible for the player to lose members of their squad as they play through the game, which will also have an impact on the kind of help they'll be able to receive: “You can be separated from guys with key abilities that would change how you play – if you’re not with the ammo guy then you have less ability to replenish your ammo.”

There will also be scripted deaths, though it's next to impossible they will result in the loss of any character with a key ability required to complete the campaign.


Of course, there will be multiplayer and as a result of the jump back in time it will be slightly different. No more boost jumps and high-tech gimmicks – now it's back to a more historically accurate arsenal. Not only has the historical setting had an impact on the game's weapons, it's also going to have an effect on the multiplayer maps and how players interact with them.

This time multiplayer maps will feature real and iconic locations from the war and the different weapons and technology available to players will mean that they'll have to adapt their strategy from what they've grown used to in other Call of Duty titles. 

A big new addition to multiplayer mode is Headquarters which will allow players to be social and interact with one another. Comparisons are being drawn to Destiny's Tower or hubs in World of Warcraft for a better idea of how this is intended to work. 

According to Sledgehammer Games, Call of Duty WWII won't be purely a first person experience and a third person view will occasionally happen in multiplayer mode's social space.

It makes sense that in an area where players are able to interact and show off their items the camera would enter third person mode. 

New multiplayer mode with a story

As well as the traditional online multiplayer, Call of Duty WW2 will introduce a new multiplayer mode with a story called War. 

This mode will take the form of "a series of objective-driven conflicts" which will focus on Axis versus Ally team-based gameplay.


Zombies will, once again, be making a return in Call of Duty WW2

The cast for this mode includes some big names including David Tennant, Katheryn Winnick, Elodie Yung and Udo Kier.  

In an interview with PlayStation Blog the game's lead Jon Horsley said that players can expect to see more of what they know and love in terms of the mode's four-play cooperative gunplay and seemingly endless hoards of Nazi zombies. This time around, however, Sledgehammer hopes it's made the scariest zombie mode yet.

In terms of setting and plot, Horsley revealed that Zombie Mode will be set in a small Bavarian village towards the end of WWII. In a desperate attempt to turn around the war effort, the Third Reich has created an army of the dead and players will be placed in this small village to recover a number of works of art  where they'll explore appropriately sinister areas such as sewers, labs and tombs, taking on these zombie creations as they go. It'll also be possible to use tools and machines in the environments to kill enemies when guns just don't feel like enough. 

You can check out the reveal trailer for the Zombie's mode below. 

Hands on impressions

Single player

Though we didn’t get to try out Call of Duty WWII’s single player campaign for ourselves, we were invited to watch a short hands-off demo which lasted just under 10 minutes. The demo took us to a portion of the campaign mode where the protagonist, Red Daniels, is on a mission with his squadmates to capture a church at the centre of an old European town. 

The demo showed us the first-person experience of controlling Daniels through the town’s twisting streets, showing off the game’s smooth combat controls and impressively realistic graphics. Depending on how you feel about dismembered bodies it might sometimes border on too realistic.

However, capturing the visceral brutality of war is a well-documented aim of Sledgehammer Games for this title and that comes across in this demo's explosive and bloody combat.

Squad goals 

The demo also gives us a peek at the game’s new squad abilities which are replacing mechanics such as health regeneration. 

Where your character was once able to regenerate their health on their own, they’ll now rely on one of their squadmates called ‘Zussman’ to throw health packs to them when needed. 

This is an interesting mechanic and we liked the idea behind it as well as the visuals of it in action. Other than that, the demo didn’t show us too much that took us by surprise - explosive, cinematic and heroic it was what we would expect a good-looking Call of Duty campaign trailer to be. 

Mutiplayer mode

It was for the game’s mutliplayer mode that we got to pick up the controller and try out the three different game modes: Team Deathmatch, Domination and the brand new War. 

Team Deathmatch and Domination are both very familiar forms of multiplayer for anyone that’s already played a Call of Duty game. In Deathmatch you essentially run around the game map with your team, shooting down enemies on the other side, while in Domination you do the same with the added challenge of capturing and keeping flags.

Playing War

It’s the game’s new War node that is by far the biggest and most exciting addition to Call of Duty’s multiplayer and it’s clear that Sledgehammer Games is excited about it. War is the franchise’s first narrative-driven objective based multiplayer mode and casts players into one of two camps: attacking or defending. 

In this mode, the attacking team must try to push across the game’s map by completing a set of four of tasks. In the game we played the first involved capturing an enemy building, the second required us to build a bridge, the third saw us capturing an ammo depo, while the final challenge was escorting a tank through a town’s streets.

The attackers only have a limited amount of time to complete their tasks and if they don’t manage to do so, victory goes to the defenders. 

War is a very different kind of multiplayer experience for Call of Duty but it’s a very welcome addition. It feels fresh and intense and it’s nice to find yourself working with your squad to do something other than protect a flag. 

Not only that the sense of progression moving through the tasks gives is very satisfying in a game mode that usually leaves you feeling like you’re running around the same corner of a map over and over again.  

Whether it has longevity and becomes a mode players will repeatedly return to is yet to be seen, but our hopes are high for it. 

Back to the roots

Sledgehammer Games’ decision to return the Call of Duty franchise to its roots in WW2 was definitely a clever one in our eyes. It may not feel like it, but it’s been 10 years since we saw a Call of Duty title set in this era and game development technology has come a long way since then. 

From what little we played, Call of Duty WWII’s combat is largely the standard affair we’ve become used to, just in a more historical setting than we’re used to seeing. Though multiplayer mode was as fast-paced and fun as ever, it’s certainly a good thing that the more narrative-driven War has been added. 

Though the new main campaign offers something new on its own and will no doubt draw in many fans, War is a new feature with replayability value in the part of the game most of the franchise’s fans will spend the majority of their time, offering a value which will no doubt satisfy many players.

Digital Deluxe Edition

With the Digital Deluxe Edition you'll get access to the beta period, but you'll also get a season pass for the game which means any content released for the game after its release will be free for you. 

This version is available as a digital download only and will set you back slightly more than the Standard Edition with prices starting at £89.99/$99.99.

Pro Edition

The Pro Edition is essentially the Digital Deluxe Edition but in physical form and that means a nice steelbook cover and additional physical merchendise depending on which retailer you purchase from.

The Pro Edition is exclusive to Gamestop in the US for $99.99 but it can be purchased from several UK retailers. Both Amazon and Game UK have the Pro Edition for £89.99, though it's worth noting that Game has an exclusive poster and Divisions Bonus Pack for its pre-order customers.