40% of 'freemium' game players end up spending money

Freemium games lead to purchases
A study found that men are more likely to make in-game purchases, though women are more inclined to play them in the first place

Sometimes temptation gets the upper hand, especially for players of games that use the free-to-play, or "freemium," business model, according to the NPD Group.

Freemium games cost nothing to download or play through a browser, though they often dangle unnecessary but alluring in-game purchases in front of players.

Freemium is taking hold

Another study, conducted by research firm IHS in January 2012, found that in-game purchases totaled $970 million last year and predicted that that could grow to $5.6 billion by 2015.

The number of freemium games popping up in unexpected places is further proof of the increasing dominance of the free-to-play business model. What's more, in addition to iOS and Android apps, the Amazon Appstore recently implemented in-app purchase capabilities.

Even more traditional games, such as popular PC first-person shooters, Tribes: Ascend, Team Fortress 2 and the upcoming Firefall will be free but offer in-game purchases to bolster the experience.

As if any more proof of the effectiveness of the dangling carrot was needed, the NPD study found that a whopping 38 percent of the total US population over the age of 2 is taking advantage of the free-to-play business model in one way or another.

Via CNET

Michael Rougeau is a former freelance news writer for TechRadar. Studying at Goldsmiths, University of London, and Northeastern University, Michael has bylines at Kotaku, 1UP, G4, Complex Magazine, Digital Trends, GamesRadar, GameSpot, IFC, Animal New York, @Gamer, Inside the Magic, Comic Book Resources, Zap2It, TabTimes, GameZone, Cheat Code Central, Gameshark, Gameranx, The Industry, Debonair Mag, Kombo, and others.


Micheal also spent time as the Games Editor for Playboy.com, and was the managing editor at GameSpot before becoming an Animal Care Manager for Wags and Walks.