All you need to know about physics in games

The future is for levels to be built not like 3D worlds, with 'a castle' and 'a watch tower' dumped onto a map as a single entity, but for them to be constructed out of pieces like their real world counterparts with each component capable of being affected by the player directly.

In this kind of map, you could deal with a sentry in a tower by either shooting him with a sniper rifle as usual, or grabbing a car and ramming one of the legs to make it topple over. Instead of being a scripted sequence or a set-piece added by the designers, you could solve every situation by thinking out of the box confident that every action really would get the right reaction. Crysis recently took the biggest steps in this direction, but there's still a long way to go.