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By Demi Williams Published
StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that "tension" was crucial.

By Rob Dwiar Published
Changing StarCraft from a real-time strategy to an open-world shooter came with perspective challenges, but also a simple challenge to do with doors.

By Rob Dwiar Published
Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about.

By Rob Dwiar Published
A new class, The Plague Knight, will head up the largest ever roster of classes in a Diablo game.

By Rob Dwiar Published
Diablo 5 devs say that doubling down on the darkness of Diablo 4 is the way to go to set the scene for Diablo 5.

By Rob Dwiar Published
Diablo 5 developers shed a little bit of light on the player character, the Heir of Westmarch, during BlizzCon 2026.

By Rob Dwiar Published
Diablo 5's version of Sanctuary has been totally overrun by the forces of hell, say the devs behind the game.

By Rob Dwiar Published
Diablo V was a surprise announcement at BlizzCon 2026 and looks to double down on the darkness of its predecessor
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