Xbox keyboard and mouse support is close, but depends on devs
Get ready to worry about DPI
Microsoft's Xbox One consoles should be getting support for keyboards and mice soon, according to a tweet from Mike Ybarra, corporate vice president of Xbox and Microsoft, and corroborated by an Xbox blog post.
The blog post explained that Xbox Insiders will have access to the functionality in the coming weeks, with Warframe being one of the first titles supported.
Mouse and keyboard very close to coming to Xbox console. Lots of developer options to ensure fairness and a great experience. Choice is in the hands of the developer to do multiplayer pools (controller only, kb/mouse only, any, etc.). Soon! #XboxSeptember 25, 2018
An exact date wasn't confirmed in either case, but you can expect more info will be coming November 10.
In the past, when such ideas have been floated by Microsoft, plenty of players have expressed concern over the advantages players with a keyboard and mouse will have over players using controllers. While this is still cause for concern, Ybarra suggests that handling fairness in multiplayer games will be up to the developers and Microsoft won't enforce any broad rules on the matter.
Laying down ground rules for keyboards and mice
Developers have already been dealing with this sort of thing on PC, as some games allow auto-aim when a controller input is detected but disable it for keyboard and mouse. Developers may go even further for Xbox games, with options to do matchmaking based on input methods. Some matches may be only for players using controllers, others for keyboard and mouse players, and some for mixed groups.
On top of that, Microsoft is leaving it entirely up to developers whether keyboards and mice are supported at all. Some games may be left out altogether.
While some players will surely remain staunchly opposed to keyboard and mouse support on the Xbox, others coming from a PC gaming background will likely be happy to have the precise control of a mouse in their games. This will also probably be a boon for peripheral makers, as the best gaming keyboards and best gaming mice will have a whole new customer base.
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Over the last several years, Mark has been tasked as a writer, an editor, and a manager, interacting with published content from all angles. He is intimately familiar with the editorial process from the inception of an article idea, through the iterative process, past publishing, and down the road into performance analysis.