The past, present and future of RTS gaming

Oddly, despite the widespread idea-nicking, the genre has remained relatively conservative in the face of radically new ideas.

1998's Battlezone for instance was still primarily an RTS, but one viewed from inside a powerful tank rather than an overhead perspective. You could drive around and take part in the battle, as well as order your units to assist, and it was fantastic. Yet aside from its sequel, nobody seemed to care.

Company of heroes

Total War's complexity is largely why we haven't seen any real competitors yet – both in terms of building the game in the first place, and actually playing it. A game like C&C may not have the depth, but it has the explosions, the fast pace, and the fact that even with over a decade of complexity and bolted on gameplay elements, it's still relatively easy to understand.

At the very least, it offers the advantage that you can't screw yourself over, and the missions you're playing can, at least in theory, be defeated with skill – even if you really have to understand how you're expected to play.

As for the future, the obvious gap in the market is for the MMORTS – massive battles persisting even when off-line. It's a challenge, especially given the fast pace of the average conflict, and we've never seen a particularly impressive example.

Command and Conquer: Firestorm (the Tiberian Sun expansion pack) offered World Domination mode, with the two in-game factions taking territories based on the number of victories each side's players had had in specific areas.

Mankind (2008) would text you if your empire came under attack, but it took a long time before bases were actually able to defend themselves without their human overlord online. Much of the playerbase later emigrated to Eve Online, which while nominally an MMO, in practice shifted almost entirely to huge player-run corporations locked in RTS battles for cash and territory. So complicated is Eve Online's game world, its developer, CCP has even hired an economist dedicated to the in-game universe.

As for us, our lingering hope is that all these victories will one day pay-off as we take our rightful place in charge of real armies, fighting for the future of the world. Less dangerous than the frontline, and you don't have to be as physically (or mentally) fit.

Until then, we can but dream. And hope against hope that whoever the government picks a fight with, they don't hire South Korean generals…