South of Midnight is even better on PS5 than it was on Xbox — PlayStation gamers, you no longer have to miss out on a sublime and underrated mix of fighting, platforming, and Southern Gothic folklore

A magical blend of folklore-based storytelling, beautiful visuals, and immersive music all shine on PS5

A screenshot of Hazel from South of Midnight holding a glowing bottle
(Image credit: © Compulsion Games)

TechRadar Verdict

South of Midnight's arrival on PlayStation platforms brings a slight visual and performance bump, but merely bare-bones DualSense integration. That said, if you missed this Southern Gothic, folklore-inspired romp the first time around, now's the perfect time to immerse yourself in its magical storytelling and solid combat- and platforming-fueled action.

Pros

  • +

    Looks and plays beautifully on PlayStation platforms

  • +

    Prioritizes presentation, music, and storytelling

  • +

    Familiar, yet satisfying combat and platforming

Cons

  • -

    Lacking full DualSense feature integration

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Bethesda Game Studios' Starfield is the latest previous Xbox-exclusive, generating buzz with a PlayStation 5 release. But while the sci-fi role-playing game is certainly worthy of the spotlight, its release has stolen some thunder from another recent Xbox-to-PS5 port – South of Midnight – equally deserving of your attention.

Review info

Platform reviewed: PS5 (on PS5 Pro)
Available on: PS5, Xbox Series X|S, Nintendo Switch 2, PC
Release date: March 31, 2026 (PS5 & Nintendo Switch 2), originally released April 8, 2025 (Xbox Series X|S & PC)

Its excellent story, visuals, and sound work are nicely complemented by a fun gameplay mix of combat, platforming, and puzzle-solving, resulting in a compelling package that previously impressed us upon its release last year. But like Avowed, Indiana Jones and the Great Circle, and other games launched exclusively on Sony's rival platform, South of Midnight is just as good, if not a bit better, on PS5.

A fantastic folklore story

A South of Midnight screenshot showing the game's world.

(Image credit: Xbox Game Studios)

Several hours into the Southern Gothic third-person action-adventure, I find myself fighting Two-Toed Tom, an angry alligator that's literally as big as an island. As Hazel – the teen protagonist desperately searching for her mom following a hurricane that washed their home away – I'm repeatedly attacked by the beast's massive tail and maw full of choppers.

But despite this terrifying foe attempting to floss its teeth with my spine, I'm able to feel some sympathy for it. While I won't spoil the specifics, suffice it to say the game's stellar, emotional storytelling and moving use of original music deserves most of the credit. Like many of the game's characters, Two-Toed Tom is afforded the sort of fleshed-out backstory typically reserved for a game's hero.

As a "Weaver," Hazel can access the animal's complex, tragic past, therefore allowing her – and the player – to empathize with it even as she faces it in a fight to the death. But the Godzilla-sized gator is just one example, as Hazel encounters a variety of colorful characters – of the good and evil varieties – from the past and present, who all have engaging stories to tell.

Hazel has the power to see and affect the world's "Grand Tapestry," a sort of invisible fabric that connects all life. Her power allows her to tap into this ethereal quilt's threads to help restless souls, restore balance, and heal traumas. But beyond that premise – which injects a welcome dose of positivity into a genre frequently more focused on stacking corpses – the story serves as a thoughtful coming-of-age tale that sees Hazel discovering her unique place in the world right alongside the player.

Hazel darts to the right to avoid a boss' attack

(Image credit: Compulsion Games)

Rather than relying on text-heavy lore drops and tedious, exposition-heavy dialog exchanges, however, the game utilizes a number of clever devices to spin an authentic tale rooted in real folklore from the region. While it does include some of those familiar lore collectibles and character conversations, it really shines in its use of visions Hazel sees – from ghosts appearing right before her eyes to mystical realms offering an emotional peek into her missing mother's complex life.

South of Midnight's also packed with polished cutscenes and cinematics, the highlight of which are hand-drawn, storybook-inspired segments that introduce each of its chapters. And to further stress the game's dedication to imaginative, personality-packed storytelling, these scenes are narrated by a giant catfish with a charming Cajun accent.

Of course, the game's excellent score and music also do their part to ensure the narrative and presentation shine as brightly as the gameplay. A Deep South-inspired mix of subgenres and instruments perfectly blends to deliver an ear-pleasing soundscape that never feels like simple background accompaniment, but rather rich, emotionally-charged music organically woven through the story.

This is especially true during some of the boss encounters, which are complemented by lyrical-heavy songs that seem to dynamically react to the on-screen action while telling the antagonist's story.

Familiar, yet satisfying gameplay

A screenshot of Hazel in combat from South of Midnight holding a glowing bottle

(Image credit: Compulsion Games)

While South of Midnight deserves extra credit for giving its big bads their own theme songs, its creative means of unraveling its Southern Gothic yarn is also supported by solid gameplay. Its blend of combat and platforming will feel familiar to anyone who's played a third-person action-adventure in the last decade, but the tried-and-true mechanics still manage to impress thanks to some smart design choices.

For starters, Hazel packs a fun arsenal of magical powers introduced at a rewarding pace. This results in a nice sense of progression that regularly sees you building on previous abilities with brand new tricks. By the time you're at the game's midpoint, you'll be unleashing a satisfying combat cocktail of light and heavy attacks, Force-like spells, special skills learned along Hazel's skill tree, and a useful power that turns foes against each other – performed by an adorable, voodoo-inspired ragdoll named Crouton, obviously.

Best bit

A close up of Hazel as she readies a magic spell

(Image credit: Compulsion Games)

South of Midnight's immersive music is one of its most appealing features throughout, but it especially stands out during certain character encounters and boss battles. It can feel more like a catchy theme song, complete with clever lyrics that organically reflect the on-screen action.

Enemies aren't especially varied, and most encounters play out pretty similarly, but it's still a ton of fun fluidly combining Hazel's growing arsenal of Weaver magic to take down the game's nightmarish creatures. There's also a bit of risk-reward strategy layered in by way of the magic spells' cool-down meters, as well as some limited health resources you need to properly manage.

It doesn't hurt that Hazel's acrobatic skills evolve almost as often as her more aggressive moves. Double-jumps, wall-runs, glides, and a grapple hook-like ability can be seamlessly swapped on-the-fly. Her impressive move set is often leveraged in combat – bringing even more strategic options to the battlefield – but it really shines in dedicated platforming sections.

Being able to string her selection of agile abilities together for exploration, puzzle-solving, and even simple navigation quickly becomes one of the game's obvious strengths. This is especially apparent when attempting to survive one of the game's tension-ratcheting chase sequences.

The PlayStation 5 (in)difference

A giant alligator with trees and other vegetation growing on its back roars as the sun sets

(Image credit: Compulsion Games)

South of Midnight's visual presentation is gorgeous, imaginative, and clearly driven by passion. Its unique artistic style, which borrows inspiration from stop-motion animation, is especially easy on the eyes on PlayStation platforms. Enhanced for the PS5 Pro, the game packs stunning 4K visuals and maintains a peppy 60 frames-per-second.

That said, the game was no slouch on its launch console, the Xbox Series X. While side-by-side comparisons might reveal minor improvements in graphics and performance on the Sony consoles, the differences aren't dramatic enough to recommend the PS5 versions solely on those merits.

Xbox titles ported to PlayStation platforms often earn my recommendation almost entirely on their ability to significantly crank the immersion through smart, thoughtful DualSense Wireless Controller integration. Sadly, South of Midnight misses an opportunity here, ignoring the full potential of the controller's adaptive triggers and haptic feedback features. It doesn't skimp on rumble and vibration effects, but does lack the layers and nuance present in other ports. The game's awesome opening hurricane scene, for example, could benefit greatly from a deeper use of the tech.

South of Midnight's arrival on Sony platforms probably won't pull you in for its visual and performance bumps alone. That said, its improvements, while not game-changers, do make an already fantastic experience slightly better.

More than that, though, the game's worth a look if you missed it the first time around – especially if you're craving an incredibly unique, artistically absorbing action-adventure that prioritizes narrative as much as gameplay.

Should you play South of Midnight on PS5?

Play it if...

You missed out on South of Midnight the first time
Compulsion Games' Southern Gothic action-adventure was one of last year's best single-player experiences, spinning a fantastic story supported by solid gameplay. If you somehow overlooked it last year – or you're a PS5 owner who didn't have access to it – now's the perfect time to fall under its captivating spell.

You're craving a fresh replay of one of last year's best games
Given how good South of Midnight's graphics, storytelling, and music are, it's absolutely worth a replay for its presentation alone. Coupled with its digestible dozen-or-so hour runtime, its graphical and performance bumps – and modest DualSense integration – on PS5 make the platform the perfect place to revisit it.

Don't play it if...

You're a PlayStation 5 owner seeking a significantly different experience
South of Midnight looks and runs great on PS5, and its PS5 Pro Enhanced version is the best way to experience the game on any platform. That said, the improvements aren't so significant that they put the previous Xbox version to shame. Coupled with DualSense features that leave a bit to be desired, South of Midnight isn't dramatically better on Sony platforms.

Accessibility features

South of Midnight returns with the same impressively robust suite of accessibility features it was recognized for its first time around. A number of options for those with audio and visual impairments offer a deeply customizable experience, while the game's abundance of difficulty settings goes far beyond the usual selection of modes, allowing players of all skill levels to tweak and tailor the experience to their specific needs.

How I reviewed South of Midnight on PS5

I weaved Hazel's magic for about a dozen hours on my PlayStation 5 Pro, paying particular attention to graphics and performance, comparing them to the Xbox Series X version I'd previously played.

Additionally, I focused on the game's leveraging of the DualSense's haptic feedback and adaptive trigger features. I played on both my TCL 4K display, with HDR enabled, as well as remotely with my PlayStation Portal. For audio, I tested with my PlayStation Pulse Elite headset, PlayStation Pulse Explore earbuds, and my television's onboard stereo speakers.

First reviewed March-April 2026

Matt Cabral
Freelance contributor

A full-time writer and game consultant hailing from Lizzie Borden's hometown of Fall River, Massachusetts, Matt has been covering video games, tech, film, television, and theme parks for nearly 20 years. When not contributing to the likes of IGN, CNN, Forbes, Fandango, Netflix,  Entertainment Weekly, StarWars.com, and many more, Matt can be found in the basement of a haunted asylum hoarding all the med-kits, ammo crates, and canned goods.

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