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The best free iPad games in 2019

Perhaps you've just bought an iPad, or just been given one for the first time. Or maybe you're thinking that your Apple tablet is old and boring and there's nothing fun left that it can do.

Well, friend, you're entirely wrong. Fortunately, the App Store offers loads of gaming greats for you, even if you've forked out your last bit of cash to buy the iPad itself.

Our lists cover the best free iPad puzzle games, racers, platform games, and more, split into categories (one on each page) for your perusing pleasure.

Plus, check back every two weeks for our latest favorite free iPad app, which you'll find below.

Free iPad game of the week: Kubrix

(Image credit: Kenny Sun)

Kubrix sits part way between puzzler, meditative experience, and plain weird. First, the puzzling: this involves linking the center of the puzzle to square nodes, often (although not always) situated towards its edges. To achieve your goal, you rotate patterned sections of the puzzle, aiming to create unbroken pathways.

The meditative side comes from is free iPad game’s zero-stress nature. It’s the sort of thing you can play in a state of zoned-out bliss, working your way to a solution by fiddling around with what’s in front of you.

What really sells the game is its strange presentation. The center of the puzzle creepily beats like a heart, and other sound effects include mechanical scrapes and gruesome squelches. You work through each level feeling like you’re manipulating a techno-organic construct – some kind of living being, even if Kubrix is of course never anything other than abstract.

Best free iPad arcade games

Our favorite iPad arcade games, including brawlers and fighting games, auto-runners, party games, pinball, and retro classics.

(Image credit: TechRadar)

Knight Brawl

Knight Brawl is to 2D fighters what Anchorman is to journalism. That is, Knight Brawl is absurd, silly, and entertaining, but it’s very knowingly not trying to be realistic – and it’s all the better for it.

Side-on battles have knights attempt to relieve opponents of their armor before delivering the final blow. Only the controls and physics – like in Colin Lane’s other games – make for an anarchic experience where characters bounce around like they’re on trampolines.

If that was all you got, this would have been fun – a medieval take on Rowdy Wrestling, with pointy weapons. But along with multiple battle modes, there are also missions where you raid castles and steal bling. This isn’t just a throwaway gag, then, but a game for the long-term – a serious slice of iPad comedy. 

Williams Pinball

Williams Pinball brings a selection of classic pinball tables to your iPad, and then adds animated remastering – at least, if you’re prepared to work for it.

Initially, you just get to unlock one table for unlimited play. (Pick a good one – Attack from Mars, The Getaway, or Medieval Madness – because you’ll be playing it a lot.) Through daily challenges, you’ll then slowly acquire the parts to gradually unlock other tables – unless you fancy splashing out on IAP to buy them outright.

This probably sounds a bit awful, but the truth is you’re ‘grinding’ by playing pinball. Also, the challenges often give you unlimited balls, so you can learn the tables. Stay the course, and eventually you can boost these already top-notch recreations with tough pro-level physics and animated components.

Fly THIS!

Fly THIS! echoes early App Store hit Flight Control, having you draw paths for planes to follow. But whereas the older title was an endless test that relentlessly ramped up the panic, this newer game feels more strategic and bite-sized.

The planes are fewer in number, but the maps are more claustrophobic. Also, you’re not just making planes land – instead, you ferry passengers between airports. Further complications come in the form of weather, and massive mountains you really don’t want to fly planes into.

Because each level has a set points target, Fly THIS! is great for playing in short bursts as well. In all, it’s a smart reimagining of a long-lost iPad favorite, which in many ways is more appealing than the game that presumably inspired it.

Skullgirls

Skullgirls is an impressive tappy brawler – akin to Street Fighter II reimagined for touch, by someone very much against the concept of virtual joypads.

This means swipes and taps are the order of the day, swift finger movements being used to duff up opponents. Buttons merely exist to fire off special moves, or tag in a team-mate when you’ve been punched in the face one time too many. It all works very well for the game’s fast pace.

Visually, Skullgirls dazzles, too, recalling an amped-up take on classic 1940s cartoons and manga. Character design – bar questionably skimpy clothing choices here and there – is especially impressive: one fighter’s Lovecraftian hair has a life of its own; another is a humanoid brass instrument that transforms into a massive French horn that mows down foes. Parp!

Super Fowlst

Super Fowlst is the follow-up to the unhinged Fowlst. Whereas the original was Flappy Bird in a box, reimagined as a hard-as-nails arena shooter, this sequel gives you more room to breathe.

The controls remain the same – tap left or right to ‘flap’ in the relevant direction, moving in an arc as you do so. But multi-screen levels and a lower concentration of enemies makes for an experience that has space for exploration and unearthing secrets, rather than solely being an ongoing frantic dash for survival.

That’s not to say Super Fowlst is easy – far from it. The boss battles in particular are extremely tough, and it will take you some time before you can last a dozen levels. But this one feels like anyone has a crack at becoming ‘super’ rather than only gaming gurus.

Shadow Fight 3

Shadow Fight 3 is a side-on one-on-one brawler set in a world of shadows that stands on the edge of a great war. In gaming terms, though, it’s mostly an excuse to whip your sword out, slice up your opponent, and then give them a few kicks and punches for good measure.

The fighty action works especially well on the iPad. The large screen provides plenty of space for the lush visuals, and your thumbs don’t cover anything important up while they battle with the surprisingly responsive virtual controls.

Your ongoing mission is a bit grindy at times, with an underlying RPG-lite mechanic of upgrades, but the brawls are great, whether you’re mastering a new weapon, unleashing shadow powers, or figuring out how to get the odd punch in when you’ve lost your sword and an opponent is moving in for the kill.

Beat Street

Beat Street is a love letter to classic scrolling brawlers, where a single, determined hero pummels gangs of evil-doers and saves the day. In Beat Street, giant vermin are terrorizing Toko City, and will only stop when you’ve repeatedly punched them in the face.

On iPhone, Beat Street is a surprisingly successful one-thumb effort, but on iPad you’re better off playing in landscape. With your left thumb, you can dance about, and then use your right to hammer the screen (and the opposition).

The iPad’s large display shows off the great pixel art, but the fighty gameplay’s the real star – from you taking on far too many opponents at once to gleefully beating one about the head with a baseball bat. It turns out they do make ’em like they used to after all.

Up the Wall

Up the Wall is an auto-runner with an edge. Or rather, lots of edges. Because instead of being played on a single plane, Up the Wall regularly has you abruptly turn 90-degree corners, some of which find you zooming up vertical walls.

The speed and snap twists make for a disorienting experience, but the game’s design is extremely smart where, most notably, each challenge is finite and predefined. Up the Wall isn’t about randomness and luck, but mastering layouts, and aiming for that perfect run.

It nails everything else, too. The game sounds great, and has sharp, vibrant visuals, with imaginative environments. It’s not often you’re frantically directing a burger in an abstract fever dream of milkshakes and ketchup bottles, nor a skull in a world of flames, lava, and guitars.

Stranger Things: The Game

Stranger Things: The Game is a rarity: a free tie-in videogame that’s not rubbish. In fact, it’s a really good old-school action-adventure that should delight old-timers and also click with people who follow the TV show.

The idea is to figure out what’s going on in Hawkins, Indiana, where things have gone deeply weird. You start off playing Officer Hopper, who scowls and punches his way about, but soon find kids to join your crew, including Lucas and his wrist rockets, and bat-swinging Nancy.

Occasionally, the game echoes old-school fare a little too well, with set-piece sections that are tough to crack (although you do get infinite attempts) – and the map is if anything too big; for the most part, though, Stranger Things: The Game is a clever, engaging, and compelling slice of mobile adventuring.

Silly Walks

Silly Walks is a one-thumb arcade game, featuring wobbling foodstuffs braving the hell of nightmarish kitchens (and, later, gardens and gyms), in order to free fruity chums who’ve been cruelly caged.

The hero of the hour – initially a pineapple cocktail – rotates on one foot. Tapping the screen plants a foot, causing him to rotate on the other foot and changing the direction of rotation. Charitably, this could be called a step, and with practice, it’s possible to put together a reasonable dodder.

And you’ll need to. Although early levels only require you to not fall off of tables, pretty soon you’re dealing with meat pulverizers, hero-slicing knives, and psychotic kitchenware in hot pursuit.

It’s admittedly all a little one-level – Silly Walks reveals almost all in its initial levels – but smart design, superb visuals, and a unique control method make it well worth a download.

Silly Sausage: Doggy Dessert

The world’s stretchiest canine’s found himself in a world full of sticky desserts and a surprising number of saw blades. His aim: get to the other end of this deadly yet yummy horizontally scrolling world. The snag: the aforementioned blades, a smattering of puzzles, and the way this particular pooch moves.

In Silly Sausage: Doggy Dessert, the canine hero doesn’t pootle along on tiny legs – instead, you swipe to make his body stretch like an angular snake until he reaches another surface, whereupon his hind quarters catch up.

The result is an impressive side-scroller that’s more sedate puzzler than frantic platformer – aside from in adrenaline-fueled time-based challenge rooms, which even Silly Sausage veterans will be hard-pressed to master.