ILM: Pushing the FX envelope

Is there a difference between the digital effects you'd do for what I would call a captive audience, meaning that they're sitting there kind of chained to it, and effects for the movie goer?

TA: Yeah, I think so. And hopefully I'm not interpreting incorrectly, but with World of Warcraft or something, you're creating a much larger environment that's more free form. You're allowing people to explore in it and make their own decisions, so you sort of have to build for all angles.

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