The Climb is Crytek's new adrenaline-pumping virtual reality game

The Climb

"Ok, I want to try this standing up," I say 10 minutes into my demo. I feel a bit uneasy, but I want to do this properly – I want to feel like there's an actual possibility I might plummet to my death.

Crytek has been creating some buzz around its upcoming virtual reality game Robinson: The Journey, but it's also been working on another VR project, which I'm currently playing: The Climb.

The Climb

The demo I tried was set in a generic Asian mountain range where a sunset was casting an orange glow across the rock face. Graphically, it looked fantastic running on the Oculus Rift, although the obscured distant mountains were another reminder of the Rift's current depth-of-focus problem (the inability of our eyes to change focus between objects at different distances).

But everything closer than that looked great, running at a silky 90 frames per second, and looking down certainly made me feel uneasy. You won't see your legs, though; your virtual hands are the only part of the anatomy that's visible. "If you open up that can of worms, you've got to deal with it as another thing," said Esteves.

I'm not particularly scared of heights, but I definitely felt a few butterflies in my stomach when I looked down and realised the depth of the drop – especially once I'd decided to stand up.

Reality check

The controller might be a reminder that it's all just a game, but when it works with Oculus Touch ("Oh yes, the Oculus Touch version is coming along nicely," says Esteves) you probably won't even give the gamepad a second look – unless you need a reality check.

"We've had hundreds of people play this and there are people who are really afraid of heights," Crytek Creative Director Patrick Esteves told us. "And usually they start, they look down, and they decide it's not a game they want to play.

"But quite often they continue playing and actually climb faster because they want to finish it as quickly as possible."

The Climb

Perhaps an experience like The Climb could even help people conquer their fear of heights. "We had a guy play it yesterday and he was literally shaking, but he loved it because he was trying to conquer his fear, but he knew it wasn't real," said Esteves.

"I wish there was a way of measuring how hard people grip the controller, because I've seen some people with a death grip on the controller, and I'll say 'Ok, we're done with the demo, I'll take the controller back', and their hands are not releasing it."

When The Climb launches as a full game it will feature multiple difficulty levels and different climbing areas. There will also be an asynchronous multiplayer feature, which will encourage you to beat your friends' climb times.

As for now, it's a solid reminder of just how terrifyingly real virtual reality can be. Most of my experiences with virtual reality so far have involved short-lived demos or prototypes. The Climb feels a lot more fleshed-out, and a game that's going to be even more enjoyable when working with Oculus Touch.

Just don't look down.

Hugh Langley

Hugh Langley is the ex-News Editor of TechRadar. He had written for many magazines and websites including Business Insider, The Telegraph, IGN, Gizmodo, Entrepreneur Magazine, WIRED (UK), TrustedReviews, Business Insider Australia, Business Insider India, Business Insider Singapore, Wareable, The Ambient and more.


Hugh is now a correspondent at Business Insider covering Google and Alphabet, and has the unfortunate distinction of accidentally linking the TechRadar homepage to a rival publication.