The messy, doomed journey of PlayStation Home, as told by its architect

PS Home
Home sets sail in March, but is it too soon to say goodbye?

Sony has officially killed PlayStation Home. This is a revisit to an interview with Home's former architect that took place back in December.

Original interview below...

Unreal estate

But these problems were fixable. The real problem was that PlayStation Home wasn't actually home at all, and Sony was resistant to the idea of bringing it social platform to the fore of the console experience, which, Clark argues, is exactly where it needed to be.

"We were investing in the experience over time, but the one thing we would never get was the one thing that really mattered," he says. "I needed to be able to exit a game to [get to] Home. Everyone thought it was going to be the other way around. Everyone thought it would be a game launching into a new game from Home, but that wasn't the key.

"The key was getting away from your game. You finish playing your game, you go to Home so you can meet the other players, talk in character, have a bit of a laugh, then go and play something else. And we couldn't' convince the Japanese team to do that, the system software guys. There were a whole bunch of technical reasons, but the primary thing was that there wasn't the political will internally to really invest in it being a replacement of the cross-media bar. It needed to be the place where you chose the content and where you returned to after."

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Hugh Langley

Hugh Langley is the ex-News Editor of TechRadar. He had written for many magazines and websites including Business Insider, The Telegraph, IGN, Gizmodo, Entrepreneur Magazine, WIRED (UK), TrustedReviews, Business Insider Australia, Business Insider India, Business Insider Singapore, Wareable, The Ambient and more.


Hugh is now a correspondent at Business Insider covering Google and Alphabet, and has the unfortunate distinction of accidentally linking the TechRadar homepage to a rival publication.