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Why Nightdive Studios is the perfect developer for the System Shock remake
By Rhys Wood published
The System Shock remake could only have happened thanks to its developer’s unique history. Here’s why.
Final Fantasy 16's main character will "subvert what you might expect" says VA
By Cat Bussell published
We interviewed the voice of Final Fantasy 16’s protagonist Ben Starr to figure out exactly what makes Clive Rosfield tick.
Framework could explore modular smartphones and more, hints CEO
By Desire Athow published
Interview Interview: SMBs are receptive to DIY messaging, according to up-and-coming customizable laptop vendor Framework.
Interview: What goes into making the invisible VFX in a Glass Onion
By Steve Clark published
The VFX professionals behind Netflix’s Glass Onion talk storytelling, AI, and the challenges of creating "invisible" special effects.
The Last of Us showrunners explain that major episode 3 story shift
By Axel Metz published
The Last of Us showrunners Neil Druckmann and Craig Mazin explain why episode 3 deviates so greatly from the game.
Avatar: The Way of Water animator explains the truth behind that viral hand shot
By Axel Metz published
Exclusive Wētā FX animator Daniel Barrett explains how he and his team created a particular shot in Avatar: The Way of Water.
Avatar 2 animators tricked James Cameron into believing some shots were practical
By Axel Metz published
Exclusive Daniel Barrett, Senior Animation Supervisor at Weta FX, explains how he and his team tricked Avatar: The Way of Water director James Cameron.
Interview: From Blade Runner to Black Adam and beyond
By Steve Clark published
Fabricio Baessa, VFX Supervisor at DNEG, talks about the best software you need to learn.
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