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The death of Moore’s law, and why it’s actually a good thing for games
By Phil Iwaniuk published
The decline of Moore’s law may have doomed the economy but it may lead to better video games.
A 3-year-old iPhone will always offer the best bang for your buck, seriously
By Alex Walker-Todd published
Why buying an older iPhone makes the most financial sense.
A deep dive into the OnePlus 11 with its chief designer
By Alex Walker-Todd published
Chief Product Designer, Hope Liu speaks about the OnePlus 11's design.
The duels in Hogwarts Legacy have taught me I'm a magical klutz
By Julian Benson published
My first time playing Hogwarts Legacy, its combat left me confused and clumsy.
Apple's MacBook Pro and Mac mini reveal was pitifully boring
By John Loeffler published
Apple has a reputation for trend-setting design and innovation, but it's been years since any of its products have really made a splash.
How French schools gave us Das Keyboard, the most hardcore keyboard ever made
By John Loeffler published
Das Keyboard is known as the typist prefered keydeck, and it's no wonder once you experience it for itself. But how it came to be is more mundane than its hardcore reputation suggests.
The completely un-scientific process of reviewing a videogame
By Phil Iwaniuk published
Thanks to print, websites, YouTube, and podcasts, videogame reviews have changed a lot over the years.
I’m tired of under-baked content, Overwatch 2 needs better events
By Elie Gould published
Overwatch 2’s seasonal event, Battle for Olympus, is in full swing, but I’m disappointed by the whole event.
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