Can Sony really make all existing PS3 games 3D?

Andy Sage, Principal Programmer at Codemasters Racing Studio, explained that in DiRT 2's case occlusion was, in fact, a minor problem compared to the difficulty of rendering two versions of the same frame – once for each eye.

"Occlusion information is stored in a grid that is quite a bit larger than the eye separation distance, so you could use the same occlusion data for both the left and right eye renders," he explained to TechRadar. What's more of an issue is that traditional techniques for 3D visuals on PC, which rely on the graphics processor rendering each frame from two different angles, have had a massively detrimental effect on framerates.

Sony bravia 3d gaming

SONY ONLY: There's always the possibility that PS3 3D could exclusively work with Sony's own brand of Bravia televisions

If Sony truly can retro-fit 3D visuals to its library of games, it will quickly provide an extremely compelling reason to choose the PS3 over the Xbox 360 at a time when home consoles appear to be approaching a watershed of mainstream appeal.

What's more, those lingering criticisms of the console's graphical shortfall compared to Microsoft's machine would be forgotten in a trice and instead the PS3 would be considered the more sophisticated machine.

Of course, with any 3D solution requiring investment in an expensive new 120Hz television and with many current generation gamers still playing in standard definition rather than HD, there's no guarantee of uptake.

Still, it's a remarkable piece of brinkmanship by Sony, and if its claims are true, this could be the first console war that is turned on its head in the middle of a single generation.