PS4 vs Xbox One graphics comparison
Putting all of these specs to the test, developers have had months to build and demo games to us. We're finally seeing the side-by-side results.
A gameplay video on YouTube of GTA 5 pans between the two next-gen versions of the game with a definitive answer. The PS4 GPU is able to handle more foliage in environments.
Yes, you literally have to get into the weeds to see the differences, though both the PS4 and Xbox editions of GTA 5 look stellar compared to their last-gen counterparts.
In the Metal Gear Solid 5 comparison, there's slightly more clarity to the PS4 version. Specifically, distant textures and moving objects appear softer among the otherwise identical Xbox One visuals.
It's a trend we're seeing from PS4 games that achieve a 1080p resolution at 30 or 60 frames per second when their Xbox One counterparts run at 720p or 900p at 30 or 60fps.
That's the case with Assassin's Creed, Call of Duty: Ghosts, The Witcher 2 and Thief. It's even more evident in Tomb Raider: Definitive Edition where it's 60fps on PS4 vs 30fps on Xbox One.
Battlefield 4 is one of the few PS4 games with a native resolution of 900p. Alas, it was still just 720p on Xbox One. Not that it matters. Both versions were plagued with glitches for months.
This is in no way a deal-breaker for the Xbox One, and here's why. First, it's almost impossible to tell the difference without a side-by-side comparison. You won't miss the extra grass in GTA 5.
Second, everyone's hopeful that as developers mature with these two year-old consoles, the gap will close and games on both systems will prove what next-generation gaming is all about.
DirectX12 could make that a reality on Xbox One by making games like Final Fantasy look more reality. Microsoft promises a preview version of its Direct3D 12 graphics toolset by the end of the year. It could make up for the slower DDR3 RAM.
Third, the differences are more noticeable in the Xbox One and PS4 graphics comparisons that include Xbox 360 and PS3. Both Microsoft and Sony leave their last-generation graphics chip architecture and RAM limitations behind, and it shows.