Here's how the bean counters nearly killed the PS4

PS4 could have been a 2GB flash in the pan
PS4 - winning, but only because some decisions went the right way

The PS4 might well be flying high, but it could have been a much lesser beast if Sony hadn't opted against some retrospectively ludicrous cost-cutting.

Speaking at the Develop conference Mark Cerny, the lead architect for PlayStation 4, outlined just how very different Sony's gaming baby could have been, if the bean-counters got their way

And let's just say that the arguments around the Xbox One's framerate would have been very different.

Cerny told Develop that he went through his own personal storage wars to secure a hard drive rather than a few gigs of flash memory, and that the current 8GB of RAM was very nearly a paltry 2GB.

"Hard drives are expensive, and it's not like you can put half a hard drive in a console," he said.

Flash. Ah ha!

"The alternative is flash but you can't put much flash memory in it. We went through all the pluses and minuses - many minuses - of not having a hard drive... the conclusion was we needed to include one and it cost a billion dollars."

"In the early days we were thinking do we need 2GB or do we need 4GB?"

On such decisions console wars are won and lost.

  • Check out our PS4 review

From Eurogamer via Kotaku UK

Patrick Goss

Patrick Goss is the ex-Editor in Chief of TechRadar. Patrick was a passionate and experienced journalist, and he has been lucky enough to work on some of the finest online properties on the planet, building audiences everywhere and establishing himself at the forefront of digital content.  After a long stint as the boss at TechRadar, Patrick has now moved on to a role with Apple, where he is the Managing Editor for the App Store in the UK.