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Diablo 5 devs say that the game's player character will have a "unique bond" with Diablo himself
By Rob Dwiar Published
Diablo 5 developers shed a little bit of light on the player character, the Heir of Westmarch, during BlizzCon 2026.

Diablo 5's Sanctuary has become 'an outpost of hell' where 'humanity has fallen into ruin' which paints an incredibly bleak picture that I can't wait for
By Rob Dwiar Published
Diablo 5's version of Sanctuary has been totally overrun by the forces of hell, say the devs behind the game.

NYT Connections hints and answers for Sunday, September 13 (game #1190)
By Johnny Dee Published
Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles.

Diablo 5 announced and fully embraces bleakness, defeat, darkness, and hopelessness for Sanctuary, as Blizzard also confirms Diablo 4 is coming to Switch 2
By Rob Dwiar Published
Diablo V was a surprise announcement at BlizzCon 2026 and looks to double down on the darkness of its predecessor

Tomb Raider: Legacy of Atlantis creative director confirms the game has difficulty levels for combat, puzzles, and traversal that can be individually tweaked — 'We have prepared it in a way that I'm pretty sure everyone can set it to their own pleasure
By Demi Williams Published
Tomb Raider: Legacy of Atlantis will feature difficulty-scaling levels, which offer players a personalized experience.

'Part of the motive was making the player feel immersed in the experience and exposed' — Rebellion says '90s cassette futurism' inspired Alien Deathstorm with an engineer protagonist who 'felt like a natural fit'
By Demi Williams Published
Rebellion has revealed the influences behind Alien Deathstorm and explained why it chose an engineer protagonist for its first-person survival horror game.

NYT Connections hints and answers for Saturday, September 12 (game #1189)
By Johnny Dee Published
Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles.

Banjo-Kazooie and Banjo-Tooie on the Evercade Nexus use the original Rare source code, which included 'a load of stuff' that the studio didn't even know about, Blaze Entertainment says
By Demi Williams Published
Blaze Entertainment has revealed that it uncovered hidden features in the source code for Banjo-Kazooie and Banjo-Tooie while developing the Evercade Nexus ports.

Fool's Theory says the biggest 'challenge' developing Songs of the Past was making sure Dandelion's story didn't 'steal the show' since The Witcher 3 is about Geralt — 'There was a very big effort put into this fine balancing of the narrative'
By Demi Williams Published
CD Projekt Red and Fool's Theory have said that developing The Witcher 3: Wild Hunt's third expansion, Songs of the Past, came with some narrative challenges and pressure to deliver.
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