Assassin’s Creed Black Flag Resynced is getting a proper PS5 Pro upgrade — and every graphics mode benefits
The game will be "an experience tailored for modern PlayStation hardware"
- Assassin's Creed Black Flag Resynced will have three graphics modes on PS5 and PS5 Pro
- Performance, Fidelity, and Balanced modes will run at 60FPS, 30FPS, and 40FPS, respectively
- The PS5 Pro will offer extended ray tracing thanks to PSSR 2.0
Ubisoft has unveiled the PlayStation features for Assassin’s Creed Black Flag Resynced, which is set to have three graphics modes across PS5 and PS5 Pro.
As detailed in a new PlayStation Blog post, Black Flag Resynced, which was rebuilt from the ground up and described as "an experience tailored for modern PlayStation hardware," will offer 60FPS performance options, HDR support, Dolby Atmos, and DualSense haptic feedback.
On PS5 and PS5 Pro, the game will have Performance, Fidelity, and Balanced modes, which will run at 60FPS, 30FPS, and 40FPS, respectively, with an upscaled 2160p resolution.
The game will also utilize the PS5 Pro's upgraded PSSR (PlayStation Spectral Super Resolution) upscaling technology, improving image quality and reconstruction, reducing the visual gap between performance and fidelity modes, and offering an "extended ray tracing support" including both Ray-Traced Global Illumination and Ray-Traced Specular Reflections
"This enables richer lighting and reflection quality while maintaining higher performance targets across Performance, Balanced, and Fidelity modes," Ubisoft said.
Fidelity and Balanced modes on PS5 will also offer extended ray tracing, but it will be "standard" in Performance mode.
The developer has also expanded strand-based hair technology on PS5 Pro and it will be available for Edward Kenway across all modes. In Fidelity mode, nearby crowd characters will also benefit from strand technology during gameplay, while cinematics use strand-based hair for all characters regardless of mode.
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"Rather than relying solely on traditional hair cards, the engine can simulate and render individual strands for more natural motion and response to wind. All of this allows us to get a very realistic hair render for our characters," Ubisoft explained.
Thanks to Ubisoft's upgraded Anvil engine, Black Flag Resynced also simulates weather in real time through Atmos, the systemic weather simulation framework, which continuously simulates variables such as temperature, humidity, wind, and vapor density, instead of treating weather as an isolated effect.
"These systems evolve over time and influence one another, producing more coherent and dynamic weather," the studio explained, adding that the same simulation extends into gameplay and environmental interaction.
The game's water system has also been modernized using a new tessellation technique, volumetric foam generation, and dynamic bubbles, allowing the sea to respond more naturally to wind conditions, weather, and ship movement.
Assassin's Creed Black Flag Resynced is set to launch on July 9, 2026, for PS5, Xbox Series X and Series S, and PC.
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Demi is a freelance games journalist who helps cover gaming news at TechRadar. She's been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about Star Wars on X.
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