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By Demi Williams Published
Diablo 5 senior game director Joe Shely has explained how Blizzard is making a sequel for fans who all love the series for specific reasons.

By Darren Allan Published
Microsoft exec argues that we're 'seeding a new silicon species' that could 'compete with us for resources' — and something needs to be done.

By Demi Williams Published
Blizzard has confirmed that Diablo 5 will tell stories involving the past, present, and future of Diablo's takeover of Sanctuary.

By Craig Hale Published
Switching software vendors only makes sense in a few, very limited scenarios, and even then, things could all be about to change.

By Demi Williams Published
StarCraft general manager and creative director Dan Hay has compared real-world events to the series' stories, calling them "remarkably topical."

By Demi Williams Published
StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that "tension" was crucial.

By Efosa Udinmwen Published
Project Zenith preconfigures Windows 11 for developers, though its 64GB memory requirement limits it to expensive hardware.

By Demi Williams Published
Blizzard has said that the success of Diablo 2: Resurrected has enabled it to use the game as modern inspiration for Diablo 5.

By Rob Dwiar Published
Changing StarCraft from a real-time strategy to an open-world shooter came with perspective challenges, but also a simple challenge to do with doors.
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