Dying Light 2 devs launch update, backtrack three hours later

Melee combat in Dying Light 2
(Image credit: Techland)

Dying Light 2’s recent 1.2 patch has not gone down well with fans, who are angry after the update nerfed one of the game’s best items. 

Although intended as an easter egg, the Korek Charm has become beloved by players for effectively letting them bypass the game’s weapon’s degradation system. Weapons in Dying Light 2 degrade with use, requiring you to discard them and replace them with shiny new options.

Techland has already responded to players’ concerns, promising to adjust the item in upcoming updates. “We wanted to balance it, not make it unfun,” the official Dying Light 2 Twitter account said in a response to one fan’s feedback.


Analysis: broken weapons are contentious

Dying Light 2 leg kicking bandit off roof

(Image credit: Techland)

Weapons degradation systems have long been a point of contention in video games. While designers see them as a convenient means of encouraging players to test the many items in a game, players often complain they’re cumbersome, spoiling a game’s fun by throwing up irritating obstacles.

The reaction of Dying Light 2’s players to this latest patch only cements that view. Most are disappointed that they no longer have any easy way to make their weapons unbreakable, forcing them to engage with a weapons degradation system they don’t enjoy.

Although it looks like Techland will be restoring the item to its original form, this player reaction doesn’t cast the game’s weapons system in a fantastic light. Players are actively looking for ways to bypass its intended design, and whether degrading weapons are good or bad, Techland’s implementation of the idea in Dying Light 2 doesn’t appear to have hit the mark with many fans.

Callum Bains
Gaming News Writer

Callum is TechRadar Gaming’s News Writer. You’ll find him whipping up stories about all the latest happenings in the gaming world, as well as penning the odd feature and review. Before coming to TechRadar, he wrote freelance for various sites, including Clash, The Telegraph, and Gamesindustry.biz, and worked as a Staff Writer at Wargamer. Strategy games and RPGs are his bread and butter, but he’ll eat anything that spins a captivating narrative. He also loves tabletop games, and will happily chew your ear off about TTRPGs and board games.