TechRadar Verdict
007 First Light is perhaps the closest a game has ever come to making me feel like I’m starring in a Bond film. IO Interactive takes the stealth sandbox of Hitman, the intense thrills of Uncharted, and experimental spycraft of Batman: Arkham, and reshapes them into a globe-trotting cinematic spy thriller filled with covert missions, explosive action, and cool gadgets. While the immersiveness of the campaign occasionally lags, this stylish origin story still feels like a triumphant return for the most iconic secret agent.
Pros
- +
An original blockbuster Bond story
- +
Cinematic action scenes
- +
Hitman-esque sandbox gameplay
- +
Captivating level design with stunning global locations
- +
Genuinely immersive spy moments
Cons
- -
Bond is "a bit of a b***end", as Moneypenny puts it
- -
Restrictive driving mechanic that doesn't feature enough
- -
A little bit buggy
Why you can trust TechRadar
It was somewhere between sprinting to capture a flag, evading instructors and shooting moving targets in a Maltese training course during my playthrough of 007 First Light that I realized IO Interactive has managed to make a third person shooter game that truly feels like you’re playing a James Bond in a movie.
Platform reviewed: PS5 Pro
Available on: PS5, Xbox Series X|S, PC and Nintendo Switch 2
Release date: May 27, 2026, (Nintendo Switch 2 TBC)
The sequence plays out like a classic training montage straight out of a Rocky film, quickly switching you from one exercise to the next. One minute you’re learning hand-to-hand combat mechanics like parrying and throwing your opponent into walls, the next you’re driving around a historical fort looking to set a new record for your fastest lap.
That blockbuster energy runs throughout this reboot, which introduces players to a younger version of the spy before he became 007. Meeting Bond as a fresh-faced, 26-year-old Royal Navy air crewman means there’s no Daniel Craig or Pierce Brosnan shadow hanging over him, making this an original take that shows him still learning when to follow orders and when to improvise.
The heart of the matter
After washing up on an Icelandic shore as the lone survivor of a helicopter crash, Bond quickly finds himself on an M16 mission without any security clearance or training.
Relying solely on quick reflexes and some Montenegrin he picked up during past travels, it doesn’t take long before he’s recruited into M16 and thrown into a conspiracy involving rogue agents, buried secrets and, as is now a permanent plot device of various action movies of the 21st century (think Minority Report crossed with Mission Impossible — The Final Reckoning), dangerous experimental technology.
Patrick Gibson’s version of Bond is cocky, impulsive and occasionally "a bit of a b***end", as Moneypenny, voiced by Kiera Lester, puts it at one point. I can't say I don't agree with her, either, after hearing all those repetitive smart ass quips about how enemies take their tea while you lob cups and saucers at them during tense combat sequences — it's more eye-roll inducing than funny.
Often the immaturity works in the game’s favour, though, as this is Bond before the polished charm and cold professionalism fully set in. After all, Bond is more than just a generic run-and-gun action hero — and this is where IO Interactive’s expertise in stealth action games comes in.
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Much of the game revolves around learning new ways to stealthily approach situations, from disguising yourself as valet to infiltrate a world chess championship competition to pickpocketing an invitation to get into an exclusive gala in Kensington.
These more open world sections of the game allow for the most experimentation outside of the cutscenes and platforming that features throughout the game, creating an undeniable rhythm.
Missions often begin back at M16 with a briefing from Moneypenny before sending Bond downstairs to the brilliant Q (who’s voiced by Alastair Mackenzie) to field test some new gadgets. From there, you’re deployed into luxury hotels, hostile compounds, crowded marketplaces and snowy mountains, where you almost always manage to devise a cunning escape worthy of an IMAX screen.
A matter of considerable delicacy
Let’s get one thing out of the way, the stealth sandbox gameplay isn’t quite as open-ended or realistic as IO Interactive's Hitman series. Instead, it’s more of a stripped back version of the studio's gaming DNA.
The core suite of mechanics are here, though, letting you quietly infiltrate guarded areas in several different ways by either bluffing out of conversations or creating distractions to reach your objective unnoticed.
Just don’t expect the same unforgiving realism, where if you look or do something suspicious you’ll immediately trigger the NPCs to be cautious of you, stopping you from progressing and making you restart the level. 007 First Light is much more forgiving — even letting you take down enemies in the same room without others reacting (more on this later).
That’s not say that you don’t have the same varied gameplay, though. The standout mission for me was in Mauritania, where Bond infiltrates a dusty shipping graveyard settlement built around the wreckage of a giant cargo ship in the Sahara Desert. In order to enter a criminal auction, you first need to raise enough money through underground brawls, shooting contests and other side activities scattered around a dense marketplace.
It’s one of the missions where the game fully embraces player freedom, and it feels closest to IO Interactive’s work with Hitman as you don't have to complete every side mission available to progress to the next section, making the level varied enough for multiple playthroughs on different difficulties.
My favorite part of 007 First Light was an unassuming moment during an action sequence where I was battling mercenaries while trying to escape a building. After flanking two hostile henchmen, I swiftly shot a red fuel canister clearing the path ahead of me to escape with a confidence that only a truly lethal secret agent could have.
In true Bond fashion, gadgets also play a big role. From hacking electronics to disabling lights with your Omega watch, there's a variety of spy tools that you can access through a gadget wheel reminiscent of Batman: Arkham. These mechanics are crucial to the stealth sections of the game, allowing you to create distractions and progress through locked down buildings.
Punctuating every stealth mission are enormous set pieces very clearly inspired by Naughty Dog's Uncharted series of adventure games that see you evading a sniper's fire while running across rooftops, jumping onto airplanes and car chases that feel ripped straight from a Bond finale. There's even that signature platforming and few puzzles thrown in for good measure.
Against the odds
At times, though, the game's cinematic action pieces can break that sense of immersion with bugs pre-emptively triggering a cutscene that suddenly repositions Bond to a place he was otherwise nowhere near a moment ago. During one sequence, the game forced Bond onto a mobile staircase because a cutscene had been triggered, despite me being in the middle of a shootout on the other side of the tarmac. (Although, it's worth noting a new update has just rolled out).
The stealth areas occasionally interrupted the realism, too. For instance, when I was given a 'license to kill', which is the game's shoot-em-up mode, I would abandon stealth entirely to fight my way through, bashing enemies into nearby walls and tables, only for nearby NPCs to seemingly ignore the chaos unfolding in the room they're closely guarding.
While I can fully appreciate the certain restrictions IO Interactive has made to make you play the game in a certain way, I can't help but feel slightly cheated by the driving mechanic. It felt tacked on because of the spy franchise's iconic vehicles and not nearly as dynamic as it could've been — this might very well all be stemming from my frustrations around not being able to drive the Aston Martin Valhalla more than two-feet though, so take it with a pinch of salt as I had been excited to get behind the wheel ever since catching a glimpse of it in M16 headquarters.
Thankfully, these frustrations rarely outweigh the sheer expansiveness of what IO Interactive has created here. 007First Light brings to life what makes Bond so thrilling beyond the explosions, weaving together a multi-layered espionage plot, sophisticated spy toys and stunning locations that you don't want to leave.
While it's stealth gameplay isn't quite as polished as Hitman and its cinematic pacing occasionally cuts through the spell, it's easy to see past. IO Interactive has delivered the most immersive Bond game in years.
Should I play 007 First Light?
Play it if...
You love big campaigns
Expect cinematic action sequences similar to Uncharted threading together a linear narrative that's as multilayered as a Bond movie.
You want to feel like Bond
Forget drinking martinis, 007 First Light lets you experience nearly every facet of what being Bond entails with a hyper-competence you can dream of.
You love 007's spycraft
Similar to Batman: Arkham's gadget mechanics, 007 First Light brings to life a variety of classic 007 spy tools from the movies.
Don't play it if...
You're expecting the exact same gameplay as Hitman
IO Interactive has stripped back some of the stealth sandbox mastery from Hitman to create a more streamlined tactical experience.
You can't stand a lot of cutscenes
007 First Light blurs the line of playing a game and watching a movie, with lengthy set pieces that you won't want to skip.
Accessibility
007 First Light has most of the usual controls and accessibility features you'd find on a AAA game, including subtitles, adjustable difficulty settings, which you can change anytime throughout, tutorials, as well as motion and sensitivity controls.
Because the game is so linear, you don't have a map to help guide you through the more sandbox-style levels but that doesn't matter too much as it allows for experimentation to occur.
How I reviewed 007 First Light
I played 007 First Light for just under 20 hours on a PlayStation 5 Pro hooked up to a Sky Glass TV and Sonos sound system made up of two speakers, a soundbar and subwoofer.
I completed the story during that time, and even replayed a couple of sections to test out the variations that could occur depending on the way I played the game. However, I did not unlock everything, so I'm sure there's plenty more worth exploring.

Amelia became the Senior Editor for Home Entertainment at TechRadar in the UK in April 2023. With a background of more than eight years in tech and finance publishing, she's now leading our coverage to bring you a fresh perspective on everything to do with TV and audio. When she's not tinkering with the latest gadgets and gizmos in the ever-evolving world of home entertainment, you’ll find her watching movies, taking pictures and travelling.
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