Havok is probably the biggest noise in digital physics simulation today. Its software physics engine is used by a wide range of leading PC and console game titles including BioShock, Half-Life 2 and Oblivion. The company's technology is also used by digital animators in film production.
For now, Intel is being coy about exactly how the Havok acquisition will tie into its future product plans. Intel's Renee J. James was only willing to reveal that Havok, "will become a key element of Intel's visual computing and graphics efforts".
However, the acquisition ties in nicely with Intel's plans to release a new gaming-centric graphics and physics acceleration chip, known as Larrabee. Due out in 2009, Larrabee is a new multi-core processor that majors on floating-point processing power.
That's precisely the sort of chip design required for high performance hardware physics acceleration. Indeed, the only dedicated physics processing chip currently available, Ageia's PhysX processor, sports a similar configuration.
Of course, Intel won't just be competing with Ageia. Both AMD and Nvidia have also announced initiatives which leverage their existing graphics architectures to accelerate physics. As yet, however, we've yet to see any hard product.
We'll be keeping our scanners peeled at IDF this week for any further news regarding both the Havok purchase and the much anticipated Larrabee chip. Not to mention a whole heap of announcements related to Intel's upcoming 45nm processors...
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