Speaking on his YouTube channel, ex-Rockstar developer Mike York, who now works at Highwire Games, reveals that part of the reasoning behind the game's initial console-only release window of 2025 could well be sales-driven (via IGN).
“The reason why a PC port comes later and not the first thing that comes out, is because they want to prioritize what sells,” said York. "Most of the time, especially in the past, PlayStation was the big seller. PlayStation was the console to have. It sold more than any other console for the most part."
However, a possible skew towards sales on PlayStation isn't the only reason that the PC version lacks a release window of its own, at least according to York.
"One of the main reasons why a PC port will take so long is because [PCs have] different architecture and different components,” added York. "On a PlayStation and an Xbox, each one of those has one graphics card, and [...] it’s the same architecture inside the box as every single PlayStation that’s shipped to millions of people. But when it comes to a PC, every single person has a different PC."
In practice, this means that a lot more testing is required to ensure that GTA 6 has a stable PC version. "When you’re doing the PC port you have to test things on multiple different hardware [setups], different GPUs. Not just one or two, but 10 or 20," continued York.
It's reassuring to have an explanation as to why GTA 6's releases might be staggered in this way. However, it's worth bearing in mind that none of this is official word from Rockstar.
Given the extreme cultural cache of GTA, it's important to remember that Rockstar is a developer like any other, and must deal with the same technical challenges as everyone else. As for us at TechRadar Gaming, we can't wait to see more of the game.
Get daily insight, inspiration and deals in your inbox
Get the hottest deals available in your inbox plus news, reviews, opinion, analysis and more from the TechRadar team.
Cat Bussell is a Staff Writer at TechRadar Gaming. Hailing from the crooked spires of London, Cat is an experienced writer and journalist. As seen on Wargamer.com, TheGamer.com, and Superjumpmagazine.com, Cat is here to bring you coverage from all corners of the video game world. An inveterate RPG maven and strategy game enjoyer, Cat is known for her love of rich narratives; both story-driven and emergent.
Before migrating to the green pastures of games journalism, Cat worked as a political advisor and academic. She has three degrees and has studied and worked at Cambridge University, University College London, and Queen Mary University of London. She's also been an art gallery curator, an ice cream maker, and a cocktail mixologist. This crash course in NPC lifestyles uniquely qualifies her to pick apart only the juiciest video games for your reading pleasure.
Cat cut her teeth on MMOs in the heyday of World of Warcraft before giving in to her love of JRPGs and becoming embedded in Final Fantasy XIV. When she's not doing that, you might find her running a tabletop RPG or two, perhaps even voluntarily.