Best VR Headset Buying Guide: Welcome to TechRadar's round-up of the best Virtual Reality Headsets on PCs, phones and consoles you can buy in 2018.
Amazing how far virtual reality has come in such a short time, isn't it? In just a few years, immersive headsets have gone from Kickstarter fever dream to some of the most innovative, cutting-edge gadgets a tech-lover can own. Nearly every major company is now offering a virtual reality headset (save for Apple). And, each year, those headsets are getting better and better.
The tech as advanced quickly. Just a few years ago we got the final consumer version of the Oculus Rift, the first iteration of the HTC Vive and, to top it all off, the first console-powered VR headset, PlayStation VR.
Now, the market is flooded with new mobile headsets, including the Samsung Gear VR and Google Daydream View, and just this year we've seen the upgraded, second-generation HTC Vive, called the HTC Vive Pro.
The only problem with all this newfound technology is that it can be tough to choose which one is the best on the market – a decision that becomes even more difficult when you look at each of their sticker prices.
- The best VR games to play on your headset
You can skip down below to see our choices and explanations in depth, but there's one tried and true piece of buying advice that everyone should know when it comes to picking out the best VR headset: You get what you pay for.
That said, the three best on the market right now, the Oculus Rift, HTC Vive and PlayStation VR, are unsurprisingly also the most expensive. These three offer unparalleled immersion through superior refresh rates, extremely high resolutions and both the HTC Vive and Oculus Rift offer room-scale tracking and motion controllers for your hands right out of the box.
- Pair a VR headset with one of the best gaming laptops of 2018
Each headset has its own distinctive strengths and weaknesses, and if you're not aware of these before you buy, it could be a very costly mistake to make. But that's exactly why we put this guide together.
We thoroughly expect this list to grow over time as more headsets are released, but these are the ones that are available as consumer versions right now.
The best VR headset: HTC Vive
HTC Vive wins the first battle in the VR war
Availability: Out now | Price: $599 / £689 / AU$999
When it originally released, the HTC Vive was streets ahead of its nearest competitor, the Oculus Rift. It supported room-scale tracking out of the box, and came with two motion controllers that allowed it to offer a much more immersive experience.
Now, however, the gap has narrowed. Nowadays the Oculus Rift matches much of the Vive's functionality and includes two motion controllers of its own.
But the Vive still has the edge over the Oculus because, for our money, the room-scale tracking is that much better. The feature allows you to walk around a space that's 4.5 x 4.5m big, adding another dimension to the feeling of presence that you experience while using it; you're not just pressing up on an analogue stick, you're using your legs to walk.
That's if you have enough space in your real room, that is.
The headset itself contains two 1080p screens which makes for a very crisp image. Unfortunately it's not quite high-resolution enough to prevent you from being able to discern individual pixels when you wear it, but this is still the highest resolution headset on the market right now alongside the Oculus Rift.
The Vive's downside, however, is its price. Despite its price cuts, it's still expensive, more than the price of the most expensive console that's currently out, and equivalent in price to the kind of beastly gaming PC you'll need to run it.
The original HTC Vive could also soon face some serious competition from the HTC Vive 2, which is called the HTC Vive Pro. The new headset features built-in headphones and a resolution upgrade to 2880 x 1600. What we don't know yet is the price of the Vive Pro, which could end up being too high for most.
Read the full review: HTC Vive
Best VR for console gamers: PlayStation VR
Virtual reality has made it to consoles, and it's stunning
Availability: Out now | Price: $399 / £349 / AU$655
There's no getting around the fact that in order to run either the HTC Vive or the Oculus Rift you need a pretty substantial gaming PC, which is a hefty investment for most people.
Considering the huge difference in power between the PS4 and PC, the PlayStation VR is a surprisingly capable virtual reality headset. Its refresh rate is nice and responsive, and we've had no problems with the reliability of its head-tracking.
Thanks to Sony's backing, the selection of games is also impressive. There were dozens available at launch, and many more have followed over its first year on sale.
The biggest issue with the headset is the accessories that aren't included in the box. In order to use PlayStation VR you'll need a PS4 camera, and in order to get the most out of it you'll need a pair of PlayStation Move controllers, and all of these accessories are sold separately.
It's a shame, because if they were included in the box the PSVR would offer absolutely outstanding value for money. As it stands, however, you'll have to be wary of the additional charges involved.
Read the full review: PlayStation VR
PC runner up: Oculus Rift
Despite some hiccups, Oculus Rift will take your breath away
Availability: Out now | Price: $399 / £499 / AU$649
The current VR arms race is all thanks to one man: Oculus founder Palmer Luckey. As a teenager, Luckey collected VR tech and was fascinated with making his own headset in his garage. Numerous prototypes and a $2bn Facebook buyout later, Oculus is still the biggest name in VR.
It's seen some decent upgrades over the years thanks to the inclusion of motion controllers (which we'd argue are slightly superior to the Vive's), and a couple of key price drops.
Yet, compared to the HTC Vive's room-scale technology, the Rift isn't quite as good. The reason is that while the Vive is designed to let you walk around in any direction, by default the Rift has you place its two sensors in front of you. This means that the tracking is more single-sided, and you can't let yourself get turned around, or else the sensors will lose track of you.
The experience is a bit different when you add a third sensor to the mix, but if you're comparing apples-to-apples, we still believe the Vive does room-scale a heck of a lot better.
That being said, by being cheaper than the Vive, the Oculus Rift offers a very compelling mid-range virtual reality option for those with less space to spare.
Read the full review: Oculus Rift