- The Arctis Nova Pro Omni is the latest wireless gaming headset from SteelSeries
- It offers excellent connectivity and flexibility while retaining the Nova line's core audio quality and features
- The headset launches in three colorways on May 5, 2026 for $399.99 / £349.99 / AU$399.99
One of my favorite gaming brands, SteelSeries, has announced another gaming headset that looks like it might just replace my top pick of the last five or so years.
The new SteelSeries Arctis Nova Pro Omni sits between the excellent Nova Pro Wireless and the also fantastic (but very expensive) Arctis Nova Elite. It's, on paper, a pretty challenging position, as I love both of those headsets dearly and am always recommending them where I can.
But after looking a bit closer at the Omni's specs, it's clear what the headset brings to the table — and that's been demonstrated in my early testing too. In short, from my first couple of weeks with it, the Omni very much feels like a 2026-ified and revamped Nova Pro Wireless.
Article continues belowThe audio is of that same excellent SteelSeries level of quality, which means everything from games to music is a joy, while the design is robust, comfortable, and slick-looking. On top of that there's excellent battery life, app integration, and EQ customization options, which make for a heck of a headset when using it as a daily driver.
What are the actual improvements compared to the older model, though?
Well, to begin with, on the outside, it does very much look like almost any of its Arctis Nova brethren in its build, aesthetic, and finish. The new midnight blue colorway is a chic look that I very much like though.
Elsewhere on the headset, there have been improvements made to the microphones compared to the Nova Pro Wireless — the Omni has a new omnidirectional Clear Cast Pro mic — as well as smaller enhancements like new textures to the volume wheel, ear cushions, and fabric that — along with other physical design features like a new finish on the DAC unit wheel — feel a little more premium.
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Under the hood, however, there's a series of changes that will blend the best of both Nova Pro Wireless and Nova Elite worlds to make something special. First off, the Nova Pro Omni is a Hi-Res Wireless Certified headset (from the Japanese Audio Society) that's capable of supporting full 96kHz/24bit over 2.4Ghz as well as Bluetooth (the former on PC only, as the PS5 and Xbox Series X can only output at 48kHz).
This is generally the mark of a great audiophile gaming headset, and something shared by other top-end sets, not least the brand's own Nova Elite.
It's also got incredible connectivity through a feature called OmniPlay, with the headset being able to connect to five different devices simultaneously, and play audio simultaneously from four.
You can also use what SteelSeries is calling Omni-Control to make audio adjustments from the mobile app, desktop program, or GameHub unit all at once. There's also Bluetooth 5.3 support, AI Noise rejection for the mic, improved ANC performance over the Nova Pro Wireless, and a few extra bits and bobs too, which I can't wait to test more thoroughly for my full review (stay tuned).
While the Nova Pro Wireless remains a quality headset and one that will stay in production, SteelSeries has confirmed, the Omni does have the makings of a headset that's about to commit fratricide. While each individual enhancement that the Omni offers over the Nova Pro Wireless might not be massive in and of itself, they do add up.
The SteelSeries Nova Pro Omni comes in three colorways of white, black, and midnight blue, is out today, May 5, and will cost $399.99 / £349.99 / AU$399.99.

➡️ Read our opinion on the best audiophile gaming headsets going
1. Best overall:
SteelSeries Arctis Nova Elite
2. Best wired headphones:
Sennheiser HD 550
3. Best value:
Drop + Epos PC38X
4. Best wired headset:
SteelSeries Arctis Nova Pro
5. Big, beautiful drivers
Audeze Maxwell 2
6. A great open-backed option:
Beyerdynamic MMX 300 Pro
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Rob is the Managing Editor of TechRadar Gaming and Streaming, a video games journalist, critic, editor, and writer, and has years of experience gained from multiple publications. Prior to being TechRadar Gaming's Managing Editor, he was TRG's Deputy Editor, and a longstanding member of GamesRadar+, being the Commissioning Editor for Hardware there for years, while also squeezing in a short stint as Gaming Editor at WePC just before joining TechRadar Gaming. He is also a writer on tech, gaming hardware, and video games but also gardens and landscapes, and has written about the virtual landscapes of games for years.
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