News

The Switch 2 is finally getting VRR in docked mode, but with a classic Nintendo needless wrinkle
By Carrie Marshall Published
Docked variable refresh rate is here at last — but not all games will support it

PlayStation hits the self-sabotage button again, cutting ties with Kojima Productions as Xbox takes over — and I think there's more than one reason why
By Isaiah Williams Published
PlayStation steps away from its collaboration with Kojima Productions as Xbox swoops in with a new partnership, and it's another bad move from Sony.

Fable's combat system is intended to be 'approachable' while still meeting modern expectations, Playground Games says — 'We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat'
By Demi Williams Published
Fable's "style-weaving" combat system is intended for a modern audience, while remaining faithful to the classic role-playing game (RPG) series.

Playground Games says Fable's story will last between '15-20 hours' or double that with other open-world content, and the life systems are 'limitless'
By Demi Williams Published
Playground Games has confirmed that Fable's main story will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.
Latest Reviews

Marvel Wolverine's claw-fueled combat doesn't feel as deep as its systems suggest, but that didn't stop me from grinning ear to ear carving through its lengthy campaign
By Matt Cabral Published
Insomniac Games trades open-world web-swinging for scripted blood-spilling in a solid superhero romp.

Scuf Valor Wired with TMR review: this Xbox controller offers ace features at a great price
By Josh Russell Published
The new Scuf Valor Wired controller I tested rocks great features such as TMR thumbsticks and dual-mode triggers for a truly fantastic price.

Lord Of The Rings: War In The North Legacy Edition review: A competent orc-slicing adventure
By Matt Evans Published
Lord of the Rings: War In The North Legacy Edition is an inconsistent grey-brown mess at times, but a surprisingly deep action RPG experience at others.

The Blood of Dawnwalker review: an ambitious open-world RPG that's held back by mechanical missteps
By James Pickard Published
An unfortunate silver medal
PC Gaming

Marvel Wolverine's claw-fueled combat doesn't feel as deep as its systems suggest, but that didn't stop me from grinning ear to ear carving through its lengthy campaign
By Matt Cabral Published
Insomniac Games trades open-world web-swinging for scripted blood-spilling in a solid superhero romp.

Final Fantasy 7 Revelation preview: an awe-inspiring achievement that's bursting at the seams
By James Pickard Published
Is the final entry getting too big for its Buster Sword?

Fable's combat system is intended to be 'approachable' while still meeting modern expectations, Playground Games says — 'We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat'
By Demi Williams Published
Fable's "style-weaving" combat system is intended for a modern audience, while remaining faithful to the classic role-playing game (RPG) series.

Playground Games says Fable's story will last between '15-20 hours' or double that with other open-world content, and the life systems are 'limitless'
By Demi Williams Published
Playground Games has confirmed that Fable's main story will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.
Nintendo

The physical edition of The Legend of Zelda: Ocarina of Time on Nintendo Switch 2 is getting limited-time 'textured foil packaging' — here's where to preorder now
By James Pickard Last updated
Ooh, shiny

Everything announced at today's Nintendo Direct — from a new 2D Metroid game to a surprise Mario Kart World update, and massive Kirby reveal
By Dashiell Wood Published
Everything announced at the November 9, 2026, Nintendo Direct.

The Zelda 40th Anniversary Edition Switch 2 console and controller pre-orders are live — here's where you can grab them along with the Ocarina remake
By Dashiell Wood Last updated
This gorgeous hardware is absolutely going to sell out, don't miss it!

'Why does this look like it was run through DLSS 5?' — The Legend of Zelda: Ocarina of Time remake's new graphics and modernized controls are dividing fans
By Demi Williams Published
The first Legend of Zelda: Ocarina of Time Remake trailer, showcasing realistic graphics and modernized controls, has divided the fanbase.
Playstation

Marvel Wolverine's claw-fueled combat doesn't feel as deep as its systems suggest, but that didn't stop me from grinning ear to ear carving through its lengthy campaign
By Matt Cabral Published
Insomniac Games trades open-world web-swinging for scripted blood-spilling in a solid superhero romp.

PlayStation hits the self-sabotage button again, cutting ties with Kojima Productions as Xbox takes over — and I think there's more than one reason why
By Isaiah Williams Published
PlayStation steps away from its collaboration with Kojima Productions as Xbox swoops in with a new partnership, and it's another bad move from Sony.

Final Fantasy 7 Revelation preview: an awe-inspiring achievement that's bursting at the seams
By James Pickard Published
Is the final entry getting too big for its Buster Sword?

Fable's combat system is intended to be 'approachable' while still meeting modern expectations, Playground Games says — 'We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat'
By Demi Williams Published
Fable's "style-weaving" combat system is intended for a modern audience, while remaining faithful to the classic role-playing game (RPG) series.

Playground Games says Fable's story will last between '15-20 hours' or double that with other open-world content, and the life systems are 'limitless'
By Demi Williams Published
Playground Games has confirmed that Fable's main story will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.
Xbox

Marvel Wolverine's claw-fueled combat doesn't feel as deep as its systems suggest, but that didn't stop me from grinning ear to ear carving through its lengthy campaign
By Matt Cabral Published
Insomniac Games trades open-world web-swinging for scripted blood-spilling in a solid superhero romp.

PlayStation hits the self-sabotage button again, cutting ties with Kojima Productions as Xbox takes over — and I think there's more than one reason why
By Isaiah Williams Published
PlayStation steps away from its collaboration with Kojima Productions as Xbox swoops in with a new partnership, and it's another bad move from Sony.

Final Fantasy 7 Revelation preview: an awe-inspiring achievement that's bursting at the seams
By James Pickard Published
Is the final entry getting too big for its Buster Sword?

Fable's combat system is intended to be 'approachable' while still meeting modern expectations, Playground Games says — 'We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat'
By Demi Williams Published
Fable's "style-weaving" combat system is intended for a modern audience, while remaining faithful to the classic role-playing game (RPG) series.

Playground Games says Fable's story will last between '15-20 hours' or double that with other open-world content, and the life systems are 'limitless'
By Demi Williams Published
Playground Games has confirmed that Fable's main story will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.









