Nintendo was a little late to the online party. While Microsoft stormed ahead with its Xbox Live service and Sony got to grips with the PlayStation Network, Nintendo was languishing with inconvenient friend codes and limited voice chat options.
So far the Nintendo Switch’s online offering is unproven. Its servers haven’t been live during this pre-release preview phase, so we haven’t been able to try out multiplayer gaming or the eShop, and more worrying is that the isn’t due to launch properly until ‘fall 2017’.
We’ll have a full review of each of these services when they launch on their respective dates, but read on for what we know about them so far.
- Not available prior to launch
- Full service to launch in fall of 2017
Online multiplayer will be available in compatible games from the console’s launch. Initially it will be free, but functionality will be limited.
There will initially be no online voice chat and no ability to get friends together into a group, two functions that have become staples of online gaming.
For this functionality you'll have to wait for the full – and paid – service to launch in the fall.
At launch adding friends to play online with will rely on the cumbersome 12 digit Friend Code Nintendo has long insisted on using.
However, Nintendo has confirmed to Polygon that more ways to add friends will come to the console in the future, including using social networking services like Twitter and Facebook, and the much simpler Nintendo Network ID.
You'll can also send friend requests to people you've recently played with and those who are using the same local wireless connection as you.
We recently tried the local wireless multiplayer mode using the new Mario Kart 8 Deluxe and found that it worked very well.
Using 3 consoles, each with 2 players, we found the entire process simple to set up and experienced no lag or connection problems.
To set up an online multiplayer game using local wireless players simply join the same wireless network, start up Mario Kart and select local wireless mode for either one or two players within the game itself. After this one player will set up a room which the other players then join and the player that has set up that room will select the race rules.
Each player will be given the chance to vote for their track preference and the game will randomly choose a track from those that players have voted for. It's a fair system that minimizes fighting.
If you have two players to one console the screen will split for each of you to see your place in the race, but you won't see what everyone else is seeing on their screens unless their consoles are in front of you.
In the specific case of Mario Kart 8 Deluxe the maximum number of players that you can have in a single race over local wireless is 8 with one or two players per Switch.
However, if you don't have multiple consoles up to four friends can play on a single Nintendo Switch console in TV mode, or in tabletop mode.
If you don't have your friends in the room with you, you can also access online multiplayer which allows up to two local racers to get involved in 12-player races with others around the world.
Alternatively, if you have a lot of friends and a lot of consoles to hand up to 12 consoles in TV mode can be connected via LAN Play, with one or two players per connected Nintendo Switch.
- Limited functionality at launch
- Full service to launch in fall of 2017
Nintendo’s online service certainly looks better than what it’s offered in the past, but it still falls short of what competitors Sony and Microsoft are offering.
The service will function through an app on your phone, through which you’ll organise your online lobby and voice chat. This means you’ll have to have your phone on you if you want to use this functionality – the functionality isn’t present on the console itself.
Yes, that’s right – while Sony and Microsoft’s services will give you free access to games released in the last couple of years, Nintendo is providing you with games that are 20 years old at a minimum.
To make matters worse, you’ll only be able to play these free games for a month each, as opposed to on competing services which allow you to keep the games.
Though the Switch has launched without the popular video streaming apps like Netflix, Hulu and Amazon Prime we've come to expect from consoles, Nintendo of America president Reggie Fils-Amie has said in a recent interview that these are services that will come to the console 'in time'.
Nintendo is apparently in talks with these services to bring their apps to the console but there isn't any indication of when exactly that will happen.
With the service not yet released into the wild we’re not ready to pass a final judgement, but suffice to say that on paper it doesn’t compare well to the competition.
eShop online store
- eShop available at launch with modern games
- Retro games through Virtual Console not available at launch
Like the Wii U before it, the Nintendo Switch features an online store that will allow you to download games rather than buy them in-store.
If you’re looking to download your games rather than buying them in a physical format then you’ll want to invest in a microSD card. The console’s internal memory is limited to 32GB, an amount which is already too small for one game, .
Later on the console is also expected to feature a Virtual Console similar to Nintendo’s past consoles, which you'll be able to use to purchase retro games. Unfortunately this won't be available at launch.
Although the eShop is sparsely populated at the moment, we like its minimalistic design. Along the left are sections for 'Recent Releases', 'Coming Soon' and 'Redeem Code' and there's also search functionality.
You can add upcoming games to your 'Watch List', and there's also a section for downloading previously purchased titles.