Nintendo was a little late to the online party. While Microsoft stormed ahead with its Xbox Live service and Sony got to grips with the PlayStation Network, Nintendo was languishing with inconvenient friend codes and limited voice chat options.
So far the Nintendo Switch’s online offering is unproven. Its servers haven’t been live during this pre-release preview phase, so we haven’t been able to try out multiplayer gaming or the eShop, and more worrying is that the Switch’s complete online service isn’t due to launch properly until 2018.
We’ll have a full review of each of these services when they launch on their respective dates, but read on for our experiences so far.
- More basic service available now
- Full service to launch in 2018
Online multiplayer is available in compatible games from the console’s launch. At the moment the service is free, but you'll have to pay for it when it launches fully in 2018. We're hoping its functionality expands to justify the price increase, but at the moment details are thin on the ground.
The console's companion app has launched however, and is compatible with Splatoon 2.
This app allows you to invite friends to matches, and to voice chat with them.
However, the whole process is a little bit cumbersome. Using a separate device isn't ideal, and its connectivity isn't perfect.
The situation is improving slowly over time. Nintendo recently updated the app, and updates to the console's firmware itself have added nice features such as the ability to add friends directly from your 3DS and Wii U Friend Lists (as of Switch OS 3.0)
Local wireless multiplayer
- Easy to set up and join other players
- Supports up to eight Switch consoles
Local wireless multiplayer within a game such as Mario Kart 8 Deluxe works very well.
We used 3 consoles to have 6 people playing at once and found the entire process simple to set up with no lag or connection problems.
To set up an online multiplayer game using local wireless players simply start up Mario Kart and select local wireless mode for either one or two players within the game itself. After this one player will set up a room which the other players then join and the player that has set up that room will select the race rules.
Each player will be given the chance to vote for their track preference and the game will randomly choose a track from those that players have voted for, much like online play works.
If you have two players to one console the screen will split for each of you to see your place in the race, but you won't see what everyone else is seeing on their screens unless their consoles are in front of you.
In the specific case of Mario Kart 8 Deluxe the maximum number of players that you can have in a single race over local wireless is 8 with one or two players per Switch.
However, if you don't have multiple consoles up to four friends can play on a single Nintendo Switch console in TV mode, or in tabletop mode.
Alternatively, if you have a lot of friends and a lot of consoles to hand up to 12 consoles in TV mode can be connected via LAN Play, with one or two players per connected Nintendo Switch, however with each player required to have their own USB Ethernet adaptor, it's unlikely that many outside of tournaments will end up using this functionality.
- Limited functionality at launch
- Full service to launch in 2018
Nintendo’s online service certainly looks better than what it’s offered in the past, but it still falls short of what competitors Sony and Microsoft are offering.
The service will cost $3.99 (around £3.10/AU$5.40) for a 1-month membership, $7.99 (around £6.20/AU$10.80) for a 3-month membership and $19.99 (around £15.50/AU$27) for a 12-month membership.
However before the service launches officially, you can still play online with friends for free. Functionality is currently limited, with voice chat and parties offered in just Splatoon 2, but it's there in a basic form.
When the full service launches, large parts of it will function through an app on your phone, through which you’ll organise your online lobby and voice chat. This means you’ll have to have your phone on you if you want to use this functionality – the functionality isn’t present on the console itself.
However in more recent months, reports have emerged that the classic games might include GameCube games, which would be a lot more modern.
Another change is that while Nintendo originally announced that you'd only be able to play these free games for a month each, as opposed to on competing services which allow you to keep the games, its stance now appears to have changed to allow users ongoing access to these titles.
The full service will be launching at some point in 2018.
Though the Switch launched without the popular video streaming apps like Netflix, Hulu and Amazon Prime we've come to expect from consoles, Nintendo was quick to promise that these services would come to the console 'in time'.
Hulu is the first of these services to have launched. It's US-only, but we're hoping this is a good sign that other streaming services will be arriving soon.
eShop online store
- eShop available at launch with modern games
- Retro games through Virtual Console not available at launch
Like the Wii U before it, the Nintendo Switch features an online store that will allow you to download games rather than buy them in-store.
If you’re looking to download your games rather than buying them in a physical format then you’ll want to invest in a microSD card. The console’s internal memory is limited to 32GB, an amount which is already too small for one game, .
Later on the console is also expected to feature a Virtual Console similar to Nintendo’s past consoles, which you'll be able to use to purchase retro games. Unfortunately this won't be available at launch.
Although the eShop is sparsely populated at the moment, we like its minimalist design. Along the left are sections for 'Recent Releases', 'Coming Soon' and 'Redeem Code' and there's also search functionality.
You can add upcoming games to your 'Watch List', and there's also a section for downloading previously purchased titles.
Nintendo is clearly planning to continue to add to the store as time goes on, too, as recently it added the ability to store your credit card information so that you can now purchase your games without having to re-enter your details every time.