How real-time learning is shaping the classroom of the future

Intel education
Intel education

Intel acquired California-based, education-focused startup Kno in November 2013. Since then, the company has developed the multi-device platform of the same name in a bid to improve teacher performance, foster student engagement and drive learning success in the classroom.

John Galvin, vice president and general manager at Intel Education, says that the philosophy of the team spearheading Kno harks back to Intel founders Gordon Moore and Robert Noyce, who placed education high on the company's agenda from the start.

Intel Kno

Kno also has an analytics platform so we can capture about two-hundred data points about the student, how they can engage with the data, and then map that to their assessment results.

It means that the teacher can essentially get a real-time dashboard about how students are performing and do essentially real-time remediation that's required, or advance students based on what they're fascinated with, so it's a very different approach for us.

The final aspect is how we prepare the teachers for technology coming into the classrooms. As a company we've trained over fourteen million teachers around the world, and we continue to train and engage with them and help them develop their digital lesson plans.

TRP: Is the Kno platform cloud-based?

JG: It can be, but that's not how we use it because a lot of schools that we work with don't have great connectivity. Even in the UK, when you get to a classroom, there's not necessarily connectivity there for thirty or more students to access content and have a good experience.

We support cloud and advise schools on how to implement a cloud architecture, and we work very closely with Google on Chromebooks and are a big supporter of them. We developed a Chromebook ourselves that Lenovo is taking to market.

Most of the applications are designed to be able to work in an environment where there's either low or no connectivity. That's one of the three areas we're really focused on. We recently announced the Intel Education Content Access Point, which is really three devices in one.

That was based on an ideation session we did around a year-and-a-half to two years ago now, where we recognised that in emerging markets there's really no connectivity, but in mature markets it's low connectivity.

Access Point

TRP: Why does the education sector need another access point?

JG: Although there are lots of access points that are being used in education, often schools won't put in an enterprise access point -- they'll put in consumer access points that can't withstand all of those students trying to get information at the same time. So we designed an access point that will handle fifty or more students, and there's also storage in the device.

If a teacher has set up their curriculum where they're going to tell their students to go after a piece of content, they don't have to go out to the internet. They can just go out to this device. It's going to look and feel to them like they're going to go out to the internet to get it, but in fact they're just getting it off a local device. It has 3G integrated, so when we're going into this no-connectivity markets, teachers can use 3G to download the content into the device, and it has six hours of battery life.

TRP: Was the plan to always push the access point into developed markets?

JG: When we developed it, we saw it predominantly going into emerging markets, but as we pilot it and talk to teachers, we found that mature markets want the device too. I've been talking to a teacher who has been doing more are doing studies outdoors, so they're taking their science classes outside. She said that she took the access point with her and students could access everything they needed for a true outdoor classroom.

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Kane Fulton
Kane has been fascinated by the endless possibilities of computers since first getting his hands on an Amiga 500+ back in 1991. These days he mostly lives in realm of VR, where he's working his way into the world Paddleball rankings in Rec Room.