News

By Dashiell Wood Published
Sony has revealed two new PlayStation headsets.

By Demi Williams Published
StarCraft general manager and creative director Dan Hay has compared real-world events to the series' stories, calling them "remarkably topical."

By Demi Williams Published
StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that "tension" was crucial.

By Johnny Dee Published
Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles.

By Demi Williams Published
Blizzard has said that the success of Diablo 2: Resurrected has enabled it to use the game as modern inspiration for Diablo 5.
Latest Reviews

By Harry Padoan Published
Fire Emblem: Fortune’s Weave is an exceptional tactical RPG that masterfully blends tremendous turn-based combat, enjoyable exploration, and stellar storytelling.

By Lewis Maddison Published
The Drakong Challenger may be light on features, light on the scales, and light on your wallet — but it hits hard where it counts.

By Lewis Maddison Published
Boulies has a new version of its plush Master Rex gaming chair — but is it an improvement over the old model?

By Matt Cabral Last updated
Insomniac Games trades open-world web-swinging for scripted blood-spilling in a solid superhero romp.
PC Gaming

By Demi Williams Published
StarCraft general manager and creative director Dan Hay has compared real-world events to the series' stories, calling them "remarkably topical."

By Demi Williams Published
StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that "tension" was crucial.

By Demi Williams Published
Blizzard has said that the success of Diablo 2: Resurrected has enabled it to use the game as modern inspiration for Diablo 5.

By Rob Dwiar Published
Changing StarCraft from a real-time strategy to an open-world shooter came with perspective challenges, but also a simple challenge to do with doors.

By Demi Williams Published
StarCraft will adopt the same "gritty" atmosphere of the original real-time strategy (RTS) game, according to Blizzard Entertainment.

By Demi Williams Published
Crystal Dynamics has explained why it chose to build Tomb Raider: Legacy of Atlantis from the ground up on Unreal Engine 5.
Nintendo

By Harry Padoan Published
Fire Emblem: Fortune’s Weave is an exceptional tactical RPG that masterfully blends tremendous turn-based combat, enjoyable exploration, and stellar storytelling.

By Demi Williams Published
Blizzard has said that the success of Diablo 2: Resurrected has enabled it to use the game as modern inspiration for Diablo 5.

By James Pickard Last updated
Ooh, shiny

By Rob Dwiar Published
Changing StarCraft from a real-time strategy to an open-world shooter came with perspective challenges, but also a simple challenge to do with doors.

By Demi Williams Published
Crystal Dynamics has explained why it chose to build Tomb Raider: Legacy of Atlantis from the ground up on Unreal Engine 5.

By Rob Dwiar Published
Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about.
Playstation

By Dashiell Wood Published
Sony has revealed two new PlayStation headsets.

By Demi Williams Published
Blizzard has said that the success of Diablo 2: Resurrected has enabled it to use the game as modern inspiration for Diablo 5.

By Rob Dwiar Published
Changing StarCraft from a real-time strategy to an open-world shooter came with perspective challenges, but also a simple challenge to do with doors.

By Dashiell Wood Published
The PUBG: Dednet creative director discusses how the upcoming spin-off fits with the rest of the franchise.

By Demi Williams Published
Crystal Dynamics has explained why it chose to build Tomb Raider: Legacy of Atlantis from the ground up on Unreal Engine 5.

By James Pickard Published
I slither into battle with a power drill-wielding doll on my shoulder
Xbox

By Demi Williams Published
StarCraft general manager and creative director Dan Hay has compared real-world events to the series' stories, calling them "remarkably topical."

By Demi Williams Published
StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that "tension" was crucial.

By Demi Williams Published
Blizzard has said that the success of Diablo 2: Resurrected has enabled it to use the game as modern inspiration for Diablo 5.

By Rob Dwiar Published
Changing StarCraft from a real-time strategy to an open-world shooter came with perspective challenges, but also a simple challenge to do with doors.

By Dashiell Wood Published
The PUBG: Dednet creative director discusses how the upcoming spin-off fits with the rest of the franchise.

By Demi Williams Published
StarCraft will adopt the same "gritty" atmosphere of the original real-time strategy (RTS) game, according to Blizzard Entertainment.





