interview
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Modern Warfare 3 developers discuss what they learned from indie development
By Dashiell Wood published
Exclusive We sit down with the developers of Call of Duty: Modern Warfare 3 to discover how work on one of the biggest gaming franchises differs from indie development.
How Modern Warfare 3’s open combat missions change the rules of engagement
By Dashiell Wood published
Exclusive We sit down with Sledgehammer Games to discover what Modern Warfare 3’s Open Combat Missions bring to the table.
Chaotic cooking game PlateUp! was created to be an accessible and endlessly replayable co-op title, says developer
By Catherine Lewis published
We spoke to PlateUp! developer Alastair Janse van Rensburg about the thought process behind his co-op cooking game.
The secret world of video game age ratings and banning games, according to the Games Rating Authority’s director general
By Catherine Lewis published
We spoke to the director general of the Games Rating Authority, Ian Rice, about what goes into a PEGI age rating.
Just like Magic: We talk to Canva about its massive AI upgrade
By Steve Clark published
TechRadar Pro discusses Canva, AI, and design with Duncan Clark, the company's Europe Lead.
Alien Hominid HD is developer The Behemoth’s way of “contributing to preserving games”
By Catherine Lewis published
Exclusive The Behemoth producer Ian Moreno tells us that game preservation was a “big aspect” of the decision to develop Alien Hominid HD.
This SSD vendor wants to use software to boost storage performance for free - here’s how
By Desire Athow published
Interview: Solidigm tells us why it looks to software to optimize SSD performance
How Wi-Fi 7 will boost business: An interview with the Wireless Broadband Alliance
By Steve Clark published
TechRadar Pro discusses Wi-Fi 7 with Tiago Rodrigues, CEO of the Wireless Broadband Alliance (WBA).
Gamescom’s managing director explains what makes the German convention so unique
By Rhys Wood published
TRG spoke to Gamescom managing director Felix Falk about the popular gaming event and its future.
Double Dragon Gaiden: Rise of the Dragons director Raymond Teo on reinterpreting the legacy of a classic
By Catherine Lewis published
Double Dragon Gaiden: Rise of the Dragons director Raymond Teo says Secret Base's goal was to "reinterpret the legacy" of the classic series, not to create a modern version of it.
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