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Ghost of Tsushima release date, trailers, rumors and news

Ghost of Tsushima
Image credit: Sucker Punch Productions

First announced at 2017’s Paris Games Week, Ghost of Tsushima is a brand new IP from Sucker Punch which will be exclusive to Sony's PlayStation 4 – and, possibly, the incoming PS5 console too. The game was due to release on June 26 2020, but has been delayed to July 17.

Though Sucker Punch is largely known for the inFamous games, the developer is departing quite significantly from the inFamous formula with this new game. Saying so-long to high-rise cities and neon superpowers, Ghost of Tsushima will be a historical open world adventure that will take players back to Feudal Japan. 

Sound like your kind of thing? This is everything we know about Ghost of Tsushima so far.

[UPDATE: Ghost of Tsushima has been delayed. Read on to find out more.]

Cut to the chase

  • What is it? A brand new PlayStation exclusive IP from Sucker Punch 
  • When can I play it? July 17, 2020
  • What can I play it on? PS4 

Ghost of Tsushima release date

Ghost of Tsushima

Ghost of Tsushima was initally due to release on June 26, 2020, however Sony announced that the game has been delayed and will now release on July 17, 2020.

A reason has not been given for this delay.

Ghost of Tsushima trailers

The latest Ghost of Tsushima trailer provides a bit more insight into the game's story and what editions will be available. 

A Ghost of Tsushima trailer was shown at the Game Awards 2019, showing a bunch of new gameplay, along with finally revealing a release window (which has, since, changed to July 17). 

Before the Game Awards 2019, we got a trailer, courtesy of the State of Play live stream on December 10, showing off a gorgeously-rendered forest, and the tense moments before a samurai battle – with a smoke bomb to hand as well as a blade. You can soak up all the vibes in the video embedded below.

PlayStation showed us a great deal of Ghost of Tsushima at its E3 2018 conference with a lengthy gameplay debut. The trailer shows a huge open world that almost looks like a painting with a soaring atmospheric soundtrack. 

We see our samurai challenge Mongol invaders in a combat style that reminded us of Assassin's Creed. But as well as up front and outright combat, there will be an emphasis on stealth with players using the element of surprise to avoid being outnumbered.

Check out the gameplay debut trailer below:

Before this we saw the announcement trailer that was released at Paris Games Week.

Though it was captured in the game engine, it doesn’t feature much in terms of gameplay. What it does show, however, is the game world we’ll be playing in and it’s clear that Sucker Punch is aiming for a stunning aesthetic. 

You can watch it for yourself below:

News and features

Delayed
Sony has announced that Ghost of Tsushima's release date has been delayed from June 26 to July 17, however the company did not give a reason for this delay.

Check out the announcement tweet below:

On its own Twitter, Sucker Punch said that it'll be using the extra time to apply some "finishing touches" and squash some bugs which should have the game looking its best by release.

Ghost of Tsushima

(Image credit: Sucker Punch / Sony)

Shuhei Yoshida is impressed
Ghost of Tsushima was noted for being visually impressive during its E3 2018 presentation and president of Sony Worldwide Studios Shuhei Yoshida has made it clear that's still the case. 

In an interview with Famitsu, translated by The PlayStation Brahs, Yoshida said he's been "overwhelmed" by the game's graphics, adding that when he plays it his "hands stop" because some of the scenes double the beauty of the Japanese landscape. This is high praise, and a nice update for those who have been waiting a long time to hear more about Ghost of Tsushima. 

Ghost of Tsushima

(Image credit: Sucker Punch / Sony)

It’s set in Feudal Japan  

As revealed by the game’s announcement trailer, Ghost of Tsushima will be set in 13th century Japan - the time of the Mongol invasions. In the year 1274, the Mongols made their first stop on the island of Tsushima.

The game's art director, Jason Connell, stated in a recent PSX panel for the game that the team are taking an "inspired by" approach to the game with the setting serving as a "jumping off point" for a completely original story. 

There will be an open world and you’ll play in the third-person 

Though it’s very different from Sucker Punch’s previous games in many ways, Ghost of Tsushima will bear one similarity to inFamous with its third-person perspective; this time players will take up the role of a samurai called Jin.

The game will have a huge open world. Specifically, the setting will be the large island of Tsushima, located off the coast of Japan. Tsushima is a geographically diverse place and the game’s trailer shows that players will be able to travel from lush forests, to rugged mountains and towns filled with interesting characters. Sucker Punch did extensive research on the real island of Tsushima in order to capture it accurately.

Judging by trailer footage it looks likely that the player will do the majority of terrain traversal on horseback as they move through main story and side quests. 

In a preview of the game in OPM (via TwistedVoxel) there will, apparently, be no physical waypoints in the game and players will have to make their way through the world using physical landmarks and an understanding of the game's locations. 

The main character is Jin Sakai – but he's not alone
Ghost of Tsushima focuses on samurai Jin Sakai, one of the last defenders of his home, facing the invading Mongol army. As skilled with a katana as Jin is, however, he needs allies in his fight and players will work alongside other characters such as the archer Masako (who was you might remember from the gameplay trailer).

The player's choices in the game will impact Jin's bond with his allies (via TwistedVoxel), with full-on rifts being possible. 

Ghost of Tsushima

There will be swordplay and stealth

Jin will draw on his samurai training in battle, as you'd expect, but in seeking vengeance against the invaders he will stray somewhat from the honorable samurai path through the course of the game in order to learn a new unconventional way of fighting: the way of the Ghost.

Ghost of Tsushima will include melee combat, with players controlling Jin in his fight against the Mongol army. Demos have shown Jin facing his foes one-on-one as well as encountering small groups against which he alternates between strikes and deadly counters which look like they'll require precise timing to execute.

There's also going to be an emphasis on stealth, where being sneaky will give players an advantage over larger groups of enemies. Not only will stealth involve silent kills, projectiles, creeping around and clambering into high places, there's also a grappling hook which adds speed and plain coolness to Jin's movements. 

Ghost of Tsushima

The villain will be interesting
Alongside an intriguing protagonist, we’re also anticipating a villain of substance. The player will be facing the Mongol Empire, known for its advanced horseback and archery skills as well as its ferocity. 

The ruthless leader of this army, Khotun Khan, will be the player’s main enemy and Sucker Punch has described this leader as being an “uncomfortably reasonable killer.” How this will manifest itself in the game is unclear but it suggests an engaging story line and hero/villain dynamic.

There will be a Japanese audio track

Sucker Punch confirmed that Ghost of Tsushima will give players the option of playing the game with English voice acting or with Japanese voice acting and English subtitles.

PS5 backwards compatibility

Ghost of Tsushima is a PS4 launch title but given it's been confirmed that the PS5 will be backwards compatible players will no doubt be able to play it when they upgrade their console too. It's not been confirmed, however, if there will ever be a PS5-enhanced version of Ghost of Tsushima to make the most of the next generation technology. 

Difficulty levels

Talking to GameSpot, Ghost of Tsushima's co-director Chris Zimmerman mentioned difficult levels in the game, saying "There are difficulty levels and that's actually kind of more important for us than it is for a lot of games, because it's an open world game and lots of different people play those games for different reasons."

Zimmerman acknowledges that some players will only want to see the game's beautiful world, saying that "their experience has to be different than somebody who looks at it like they've always wanted to play a really grounded katana fighting game, and the fantasy for them is about challenge, discipline, practice and precision--that's what they expect of samurai and that's what the game should demand from them as the player."