GTA 6 needs to be more GTA 4 than GTA 5 ā please Rockstar, make driving cars feel like steering large ships again
The Liberty City Connection
Grand Theft Auto 6 looms large as 2026 kicks off. Whether or not the game actually comes out this year remains to be seen, and Iām sure that particular discussion will overshadow much of the conversation around GTA 6 as the months go by. While there are indeed other AAA titles of note coming out this year, from the tantalizing and mysterious Switch 2-exclusive The Duskbloods to the sure-fire hit of Marvelās Wolverine, itās clear that Grand Theft Auto 6 is voraciously eating up all of the air in the space.
Itās inevitable that GTA 6 will be a huge hit regardless of what shape it lands in, and however Rockstar has decided to shift the franchiseās formula forward. At present, weāve not seen gameplay, though we do know that itāll be a Bonnie and Clyde-esque thriller set in the sun-soaked bustle of Vice City. As such, itās time to dig into what we expect, and hope, GTA 6 to actually be like as a game, and to do that, itās most helpful to look back at what has come before.
GTA 5 is undoubtedly Rockstarās biggest hit so far, and itās easy to see why. The moment-to-moment action is snappy, the setting is bright, funny, and decidedly silly, and the driving is streamlined and arcadey. Regardless of what youāre driving, controls are tight, predictable, and easy to master. Itās the easiest GTA game to play, and itās perhaps the safest version of Grand Theft Auto from a design perspective.
One only needs to load up GTA 4 to see just how Rockstarās approach to game design and storytelling has changed over the years. Iām hoping GTA 6 to be a continuation of this gradual evolution, but Iād be lying if I said I wanted it to lean more into GTA 5ās characteristics than GTA 4ās.
There are many aspects of Grand Theft Auto 4 that I wholeheartedly prefer over Grand Theft Auto 5, and as we approach the imminent release of a brand new GTA game, Iām hoping Rockstar looks past the juggernaut success of GTA 5 and adopts GTA 4ās design philosophy instead.
The Cannonball Run
For a series named after an act of vehicular theft, Grand Theft Auto games can live or die based on their driving mechanics and the way vehicles interact with the environment. Now, Grand Theft Auto 4 car physics are notoriously divisive, with vehicles feeling more like weighty sailing vessels as they tear across the streets. At times, mid-range racing cars genuinely felt like trying to direct a cannonball down a track. And I absolutely love that about GTA 4.
Everything about GTA 4 is underpinned by a heavy and meticulously designed physics engine. As such, cars all feel different from one another, and it takes a decent chunk of time before you feel confident enough to take your foot off the brakes and try out riskier evasive maneuvers. This is precisely how driving should feel, especially when sitting behind the wheel of a rusting sedan while being pursued by the cops.
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By comparison, GTA 5ās driving is light, floaty, and more akin to an arcade racer than a driving simulator. This, of course, appeals to more players, and perhaps suits the GTA Online side of things much better than how the driving translated to online races in GTA 4.
Personally, I want the driving in GTA 6 to harken back to GTA 4ās approach. This is a game Iāll probably be playing for years to come, and Iād like to work a bit before Iāve mastered the art of street racing and vehicular getaways.
There have been massive advancements in controller haptics since the launch of GTA 4 and GTA 5 as well. Adding a proper weighty physics system to vehicles opens up a whole world of possibilities where adaptive triggers are concerned. Iām hoping that Rockstar looks to GTA 4 when dialing in how different vehicles handle. Iād love it if driving a truck felt completely distinct from driving a high-end sports car, and I believe that the answer lies somewhere in GTA 4ās unique car control code.
This must be the place
GTA 4 leaned so completely into a sense of place and atmosphere, to the point where you could show me a screenshot of any curb, any random park bench in the game, and Iād immediately recognize it as GTA 4. It pulled heavily from 70s cinema, adding a sepia-toned smothering of fog and haze to Liberty City. Every frame of GTA 4 looks like a film poster, evoking The French Connection, Midnight Cowboy, and 1970s Scorsese. Itās a bold and striking choice, one that makes GTA 4 stand out from other games in the series.
GTA 5 is practically gleaming when placed next to its moodier older brother, going all in on sun-soaked California streets and perfect botox-ridden bodies. Differences in setting aside, GTA 5 and GTA 4 have clear differences in how they value the places the stories take place in. In GTA 4, Liberty City is inescapably prevalent, whether youāre cruising around grimy underpasses or walking through overcast parks.
With GTA 6 going back to Vice City, Iām not suggesting Rockstar sticks a sepia filter on it, nor do I think its streets should be defined by heavy fog and oppressive smog. What I would like to see is a real sense of place, more of a commitment to GTA 6ās setting than we saw with GTA 5. I must have racked up hundreds of hours in Los Santos over the years since GTA 5 launched, but very little of the cityās character and atmosphere has ever stuck with me. GTA 5 is completely unique in this regard, and I think itās easily the worst 3D Grand Theft Auto game in terms of having a memorable and distinctive setting.
GTA 6 will offer up a modern take on Vice City, so itās not quite as simple as drenching everything in neon and 80s aesthetics. Instead, Iād like GTA 6 to lean in on the swamplands, the grimy spaces between shuttered strip malls, and above all else, Iād like it all to feel completely in and of its own in terms of art direction. Finger marks on sunglasses, condensation on beer bottles, and realistic recreations of the way puddles reflect light simply donāt interest me, not as much as a proper vibe and atmosphere of a city thatās as much of a main character as the two protagonists.
The Power of Love
Lucia and Jason will serve as GTA 6ās dual protagonists, and having them be a couple is already a step in the right direction when compared to the three relatively mismatched protagonists of GTA 5. Franklin, Michael, and Trevor were characters brought together by a life of crime, and there being three main characters diluted the narrative heft at times. I never really got the impression that the men cared for one another at all, more that they were thieves forced together. Ultimately, thereās no honor among thieves, and GTA 5ās overarching narrative failed to deliver the emotional highs of GTA 4.
GTA 4ās Niko Bellic is more considered and complex, bolstered by a much darker and more grounded story. Heās the only protagonist, sure, but his relationships felt tighter as a result. His loyalty to his cousin and his surprisingly solid moral compass have really stood the test of time. Lucia and Jason are lovers, and I think thereās much greater potential for some actual character depth from the jump than with Franklin, Michael, and Trevor.
Weāll have to wait and see how these two protagonists interact, how switching between them works, and where they both lie at the end of the story. Rockstar will need to evoke the grimy drama of GTA 4 to keep me interested, especially when plotting out the dynamics between the protagonists and those closest to them.
Of course, weāve yet to see much of Grand Theft Auto 6, despite years of teasers and trailers. Itās entirely possible that GTA 6 will take a completely different direction from its predecessors. It might serve up the most detailed and lived-in world weāve ever seen in gaming, and its cars might forge a new path in how physics and handling are simulated.
Rockstar, as always, is an enigma, and it rarely does precisely what we all expect. Still, Iām hoping that the finished product has some of the weight, the dirge, and the smog of GTA 4. Iād take that over the glamour and ārealismā of GTA 5 any day.
Right, Iām off to listen to Tom Pettyās Love Is a Long Road for the hundredth time in 2026 already.
ā”ļø Read our full guide to the best PS5 controllers
1. Best overall:
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PlayStation Access Controller
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Jake is currently working as Evergreen Editor at TechRadar Gaming. Hailing from the overcast shores of Brighton in the United Kingdom, Jake can be found covering everything from features to guides content around the latest game releases. As seen on NME.com, Eurogamer.net, and VG247.com, Jake specializes in breaking games down into approachable pieces for guides, and providing SEO advice to websites looking to expand their audiences.
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