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I mention it in every VR review I write, so I apologize if you've read this before, but it's important to point out that VR can make even a seasoned gamer weak in the knees if you play it for too long.
Sony recommends taking breaks every 15 minutes or so, and stopping immediately if you start to feel dizzy. I'll add onto that by saying that you should slowly acclimate yourself to virtual reality rather than jump headfirst into it. Start by playing a game for a few minutes, ideally using the Move motion controllers while seated. As you feel more comfortable, you can increase the time spent in the virtual world without coming up for air, and choose to stand to get the full immersive experience.
PSVR: motion sickness in VR
I'll also admit that the first time I tried VR, I felt very sick, and only after using virtual reality headset over multiple occasions could I finally overcome this feeling and start to actually enjoy VR.
My body, like yours, isn't used to feeling disconnected to the visual stimuli it's receiving. Even if you game for hours and hours per day, you still are sitting in the real world, periodically removing your gaze from the television to look at your cellphone or interact with another human being. In virtual reality, the only things you see are the screen and the objects on it, yet you can't physically interact with them. This leads to the feeling of disconnection and resulting nausea.
The other interesting symptom I had after extended use was a pretty awful headache. It might've been due to the lack of sleep I went through while writing this review (you're welcome by the way) or the fact that I put myself on a strict media diet of eight hours of VR a day for a week straight, but most nights I went to bed with puffed eyes and throbbing sensation right above my temple.
There are others who I've spoken to who have felt similarly without testing it for hours on end and with a better sleep regiment, and some friends who felt just fine playing longer on less sleep. This is a definite "your miles may vary" situation, but I just thought it was worth mentioning in case you get your own unit and feel similarly.
I'll end this section on a high-note: PlayStation VR is one of the better VR systems I've had the pleasure of using. Because it has motion controllers and offers enough playspace for you to stand up when you get tired of sitting, it's actually less likely to make you feel nauseated and achy than, say, the Oculus Rift or Samsung Gear VR might.
Current page: Motion sickness, extended use and PlayStation VR's future
Prev Page Design, performance and PSVR content library Next Page VerdictNick Pino is Managing Editor, TV and AV for TechRadar's sister site, Tom's Guide. Previously, he was the Senior Editor of Home Entertainment at TechRadar, covering TVs, headphones, speakers, video games, VR and streaming devices. He's also written for GamesRadar+, Official Xbox Magazine, PC Gamer and other outlets over the last decade, and he has a degree in computer science he's not using if anyone wants it.