China looking to launch 6G by 2030

The race for leadership in the 5G world might still be in its early stages, but China is already making moves to become a pioneer in 6G networks.

Su Xin, head of a 5G technology working group at China’s Ministry of Industry and Information Technology, said Beijing started work on 6G earlier this year but does not expect commercial networks to be ready before the end of the next decade.

He told the China Securities Journal that 6G would be the ‘G to end all Gs’ because he expected several different technologies to support wireless communications and therefore future advances would be iterative rather than generational.

China 6G

However, it’s worth noting that similar claims were made about 5G.

“5G has three application scenarios: large bandwidth, low latency, and wide connection – I think 6G can achieve better application in all three scenarios,” he is quoted as saying, suggesting that speeds could reach up to 1Tbps in the real world.

China is expected to be one of the leaders in 5G networks thanks to strong government support, the presence of major vendors like Huawei, and because mobile operators need the additional capacity to cope with explosive demand for mobile data.

What will eventually constitute 6G has still yet to be debated, never mind realised. In Northern Finland, the €251 million 6Genesis project will research the wireless communications technologies that will eventually comprise 5G.

Leaders of the project told TechRadar Pro earlier this year that 6G would fulfil the capacity and latency promise of 5G by delivering the architectural shifts required and through the use of Artificial Intelligence (AI).

Steve McCaskill is TechRadar Pro's resident mobile industry expert, covering all aspects of the UK and global news, from operators to service providers and everything in between. He is a former editor of Silicon UK and journalist with over a decade's experience in the technology industry, writing about technology, in particular, telecoms, mobile and sports tech, sports, video games and media.