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Little Nightmares 3 preview: small but mighty
By Sarah Thwaites published
We went hands-on with Little Nightmares 3 and found the oppressive mega-capitalist world building was top notch.
Gamescom organizers on the value of the world’s biggest gaming event: "whether you're an indie developer or part of a major studio, it's an opportunity to draw attention to your game"
By Dashiell Wood published
We speak to Gamescom organizers about what it’s like to run the world’s largest gaming event and learn where it’s heading next.
Sonic X Shadow Generations preview: embracing the chaos (emeralds)
By Sarah Thwaites published
We went hands-on with Sonic X Shadow Generations at Gamescom 2024 and found it to be a safe but solid package that'll hit some folks right in the nostalgias.
Sniper Elite: Resistance preview: the dedication to player freedom should put this in your sights
By Scott McCrae published
I went hands-on with Sniper Elite: Resistance at Gamescom and left with it being one of the biggest surprises of the show.
Titan Quest 2 has some interesting ideas to defeat action RPG fatigue
By Scott McCrae published
I got to check out 30 minutes of Titan Quest 2 gameplay at Gamescom, and it may just convert me to become an action RPG non-believer.
Life is Strange: Double Exposure preview: an emotive, investigative blast from the past
By Sarah Thwaites published
We've been hands-on with Life is Strange: Double Exposure and found its focus on investigation, detailed worldbuilding, voice acting, and puzzle box gameplay a delight.
Clair Obscur: Expedition 33 preview: a beautiful world and a high-concept story, injected with action-focused turn-based combat
By Roland Moore-Colyer published
A strange plot and gorgeous graphics pull you in but the clever action-packed turn-based combat could be the hidden hero of Clair Obscur: Expedition 33.
Metaphor: ReFantazio preview: an interesting setup but a slow-paced opening act
By Scott McCrae published
I went hands-on with the first hour Metaphor: ReFantazio at Gamescom 2024. While the opening of the game isn’t exactly action-packed, it sets up an intriguing mystery.
‘All buttons lead to awesome’ - Towerborne's developers discuss the game's intricate co-op melee combat
By Rhys Wood published
TechRadar Gaming chats with Towerborne developer Stoic Studioto learn more about the game’s intricate combat system.
Metal Gear Solid Delta: Snake Eater is intended to revitalize the stealth action series: “we knew that if we didn’t do something, the Metal Gear Solid series would just vanish out of existence”
By Dashiell Wood published
I go hands-on with Metal Gear Solid Delta: Snake Eater and speak to producer Noriaki Okamura about the upcoming remake.
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