Baldur’s Gate 3’s voice actors spill the beans on the “fun and freeing” story branches at the game’s heart
Gather your party
What if every member of the party could be the main character?
When you select your player avatar in Baldur’s Gate 3, you have the choice not only of creating your own adventurer from the ground up but also of selecting one of the game’s core party members to serve as your protagonist, allowing you to experience their origin story, while simultaneously opening up a whole gulf of new possibility - exactly what you'd respect from a title in the running for one of the best RPGs of the year.
As a result, when it comes to realizing the game’s ensemble cast, Larian Studios has had to go the extra mile. Every one of the game’s party members has to be imbued with the same depth and nuance that you’d expect from a fully-fledged protagonist because, for some players, they will be. This will be all the more crucial in multiplayer, especially if Baldur's Gate 3 is to rank amongst our best co-op games.
We sat down with Devora Wilde and Jennifer English, the voice actors portraying party members Lae’zel and Shadowheart, respectively, in order to get a picture of the herculean efforts at the heart of the game’s performances.
Speaking of the demands of her performance, English emphasized the “emotional stamina” required for the role of Shadowheart. “I didn’t think I’d love her so much. I’ve given my whole self to her for good or ill - the whole caboodle. I can’t fake it. which means that the sessions were really bloody tiring. I’d go home and have a good cry sometimes.”
Jennifer English
Having starred as Latenna in Elden Ring and Leya in Divinity: Original Sin 2, English is no stranger to working on RPGs or with the genre veterans at Larian Studios. English also lent her acting talents to TV drama The Killer Beside Me.
To complicate matters, Baldur’s Gate 3 has a highly ambitious branching storyline, promising a mouth-watering degree of player choice. However, this created an additional hurdle for voice actors who not only had to portray their characters as written but also every possible variation of that character offered by the story.
Wilde compared her time as Lae’zel to a “traditional film or TV setup.” “We recorded all sorts of different scenarios, and I personally find that more fun and freeing, rather than challenging. [It comes back to] pushing your whole emotional range as an actor, and giving the character the full breadth and scope of emotions feelings, and scenarios that could possibly play out.”
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Objects in motion
Standing apart from Larian’s previous RPG offerings, Baldur’s Gate 3 makes extensive use of motion capture, in an effort to provide a more cinematic experience. Naturally, this offered new challenges and opportunities for those portraying the game’s cast.
“We had to embody these characters [with motion capture],” said English. “I don’t know if has been done before, certainly not on this scale. It means that when you’re talking to our characters or any character, there is that added layer of believability, which, when a player is devoting hundreds of hours to this story, I think is absolutely vital.”
When it comes to cinematics, motion capture has made a big difference. Lae’zel’s entrance, for instance, consists of a jumping sword strike, moving with a deliberate and captivating weight, worthy of a Hollywood stunt person. Conversely, in quieter moments, party members use hand gestures and facial expressions with a level of fidelity that strongly supplements player immersion.
Devora Wilde
Born in Bulgaria, Wilde has an impressive career in film and TV, having starred in Pandora, Hollyoaks, The Dare and Stolen Life. This isn't her first rodeo in video games, either, as Wilde also starred in Total War: Warhammer 3 and Battlefield 2024.
Wilde was keen to emphasize how important the motion capture technology was for highlighting Lae’zel’s alien nature. “It’s especially important because she has [distinctive] little movements and the way her body moves will not necessarily be human-like, or she will have little quirks and tics. It helps when you’re creating a character that’s not human.”
New to the process, Wilde admitted that she’d “never done motion capture” before this game. She grinned: “I really had very little idea of how it works apart from seeing pictures of Andy Serkis with dots on his body. now, I realize how much goes into it.”
Hearts and souls
Though Baldur’s Gate 3 is intended to be as immersive as possible for players, our voice actors found themselves drawn into the project, creating a feedback loop that helped English and Wilde rise to the challenge.
“We put our hearts and souls into it,” said English.
“It’s been four years of our lives,” replied Wilde. “Just as we’ve evolved, the characters have evolved in many ways. Certainly, for me, the character started off as one thing, and then, together, we changed them. They’ve changed as we’ve changed.”
Speaking about her own relationship with her character, English echoed these feelings. “Hopefully I’ve influenced Shadowheart, but Shadowheart has 1000 percent influenced me as a person. My life has completely changed since I started. Shadowheart has had a huge influence on who I am now in really all the best ways, and I think that’s f**king cool.”
“We’re doing this for the people that spend sometimes thousands of hours playing different versions of the game,” continued English. “We always keep that person in mind.”
Wilde also spoke fondly of how she and her colleagues had evolved alongside their characters.
“It’s been four years of our lives,” said Wilde, “which is no small feat. How many life events have happened to [the] people [involved] over the last four years? We’ve all done it together.”
According to Wilde, what this means in practice is that “[Lae’zel] will definitely surprise you. Certainly from how she starts to how she ends up and the journey that she can go on. The characters are so well written and so fleshed out, you can’t play a character like Lae’zel or Shadowheart half-hearted.”
“I just really hope we’ve done this story a service,” replied English.
As for Lae’zel herself, though, Wilde was confident that “you either love her or you hate her. She starts off as a very divisive sort of character, but she goes through an evolution.”
“Give the green lizard a chance,” continued Wilde, before quipping; “I’m gonna put that on a t-shirt.”
Come launch, you’ll be able to make up your own mind about Baldur’s Gate 3’s resident green lizard person. However, given the passion and dedication behind Wilde and English’s performances, it seems likely that these characters will stay with us for a long time."
Baldur's Gate 3 is also set to release for consoles later this year, meaning it could become one of the best PS5 games or even one of the best Xbox Series X games.
An editor and freelance journalist, Cat Bussell has been writing about video games for more than four years and, frankly, she’s developed a taste for it. As seen on TechRadar, Technopedia, The Gamer, Wargamer, and SUPERJUMP, Cat’s reviews, features, and guides are lovingly curated for your reading pleasure.
A Cambridge graduate, recovering bartender, and Cloud Strife enjoyer, Cat’s foremost mission is to bring you the best coverage she can, whether that’s through helpful guides, even-handed reviews, or thought-provoking features. She’s interviewed indie darlings, triple-A greats, and legendary voice actors, all to help you get closer to the action. When she’s not writing, Cat can be found sticking her neck into a fresh RPG or running yet another Dungeons & Dragons game.