News

StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time'
By Rob Dwiar Published
Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about.

NYT Connections hints and answers for Monday, September 14 (game #1191)
By Johnny Dee Published
Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles.

ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement'
By Demi Williams Published
ArenaNet has revealed more about Guild Wars 3's new momentum system, a feature that blends all actions and combat abilities to ensure constant "fluid" movement.
Latest Reviews

Drakong Challenger review: a budget controller with premium performance
By Lewis Maddison Published
The Drakong Challenger may be light on features, light on the scales, and light on your wallet — but it hits hard where it counts.

Boulies Master Rex (2026) review: a firm yet comfortable gaming chair with interesting armrests
By Lewis Maddison Published
Boulies has a new version of its plush Master Rex gaming chair — but is it an improvement over the old model?

Marvel's Wolverine review: not quite Spider-Man
By Matt Cabral Last updated
Insomniac Games trades open-world web-swinging for scripted blood-spilling in a solid superhero romp.

Scuf Valor Wired with TMR review: this Xbox controller offers ace features at a great price
By Josh Russell Published
The new Scuf Valor Wired controller I tested rocks great features such as TMR thumbsticks and dual-mode triggers for a truly fantastic price.
PC Gaming

StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time'
By Rob Dwiar Published
Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about.

ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement'
By Demi Williams Published
ArenaNet has revealed more about Guild Wars 3's new momentum system, a feature that blends all actions and combat abilities to ensure constant "fluid" movement.

A Diablo 5 new class has already been revealed with the Plague Knight being 'a walking death' across the battlefield — while two returning classes have also been confirmed
By Rob Dwiar Published
A new class, The Plague Knight, will head up the largest ever roster of classes in a Diablo game.

The tone of Diablo 5 is 'really doubling down on darkness' say the devs — 'I think that's really the tone, the atmosphere'
By Rob Dwiar Published
Diablo 5 devs say that doubling down on the darkness of Diablo 4 is the way to go to set the scene for Diablo 5.

Creative Assembly says it was 'a big deal' to have player customization be a 'must-have' part of Total War: Warhammer 40,000 for fans of the tabletop game and hobby
By Demi Williams Published
Creative Assembly says it was "a big deal" to have player customization be a "must-have" part of Total War: Warhammer 40,000.
Nintendo

StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time'
By Rob Dwiar Published
Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about.

A Diablo 5 new class has already been revealed with the Plague Knight being 'a walking death' across the battlefield — while two returning classes have also been confirmed
By Rob Dwiar Published
A new class, The Plague Knight, will head up the largest ever roster of classes in a Diablo game.

The tone of Diablo 5 is 'really doubling down on darkness' say the devs — 'I think that's really the tone, the atmosphere'
By Rob Dwiar Published
Diablo 5 devs say that doubling down on the darkness of Diablo 4 is the way to go to set the scene for Diablo 5.

Diablo 5 devs say that the game's player character will have a "unique bond" with Diablo himself
By Rob Dwiar Published
Diablo 5 developers shed a little bit of light on the player character, the Heir of Westmarch, during BlizzCon 2026.
Playstation

StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time'
By Rob Dwiar Published
Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about.

ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement'
By Demi Williams Published
ArenaNet has revealed more about Guild Wars 3's new momentum system, a feature that blends all actions and combat abilities to ensure constant "fluid" movement.

A Diablo 5 new class has already been revealed with the Plague Knight being 'a walking death' across the battlefield — while two returning classes have also been confirmed
By Rob Dwiar Published
A new class, The Plague Knight, will head up the largest ever roster of classes in a Diablo game.

The tone of Diablo 5 is 'really doubling down on darkness' say the devs — 'I think that's really the tone, the atmosphere'
By Rob Dwiar Published
Diablo 5 devs say that doubling down on the darkness of Diablo 4 is the way to go to set the scene for Diablo 5.

Creative Assembly says it was 'a big deal' to have player customization be a 'must-have' part of Total War: Warhammer 40,000 for fans of the tabletop game and hobby
By Demi Williams Published
Creative Assembly says it was "a big deal" to have player customization be a "must-have" part of Total War: Warhammer 40,000.
Xbox

StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time'
By Rob Dwiar Published
Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about.

A Diablo 5 new class has already been revealed with the Plague Knight being 'a walking death' across the battlefield — while two returning classes have also been confirmed
By Rob Dwiar Published
A new class, The Plague Knight, will head up the largest ever roster of classes in a Diablo game.

The tone of Diablo 5 is 'really doubling down on darkness' say the devs — 'I think that's really the tone, the atmosphere'
By Rob Dwiar Published
Diablo 5 devs say that doubling down on the darkness of Diablo 4 is the way to go to set the scene for Diablo 5.

Creative Assembly says it was 'a big deal' to have player customization be a 'must-have' part of Total War: Warhammer 40,000 for fans of the tabletop game and hobby
By Demi Williams Published
Creative Assembly says it was "a big deal" to have player customization be a "must-have" part of Total War: Warhammer 40,000.







