Diablo Immortal Necromancer: overview and best builds

Diablo Immortal Necromancer stands in front of skeletons
(Image credit: Blizzard Entertainment)

Ushering in the dark arts with the Diablo Immortal Necromancer has never been so much fun. Do you have what it takes to harness the souls of the dead, raising them from an eternal rest to carry out your bidding?

If you’re all about desecrating the sanctity of life itself and tearing apart demons with your deft influence over splintered bone and rotting flesh, the Necromancer should be your choice. The resident edgelord class has always been very popular across the Diablo games, and that is doubly true for players of Diablo Immortal since the Necromancer is one of the strongest classes out there. Its unique abilities set it apart from the rest of the roster, so you’ll not want to miss out on what they can do.

Once mastered, the dark magician has the potential to inflict enormous damage, being one of the best area-of-effect spellcasters in the game. If you can work around the Necromancer’s mobility issues, you’ll find they can be exceptionally useful members of any team - especially when you consider all the powerful buffs they provide.

With so many skills at your Necromancer’s behest, memorizing its abilities is going to be important if you want to understand the best ways to use them. That’s where we come in.

Here’s everything you need to know about the Necromancer’s spells, and some suggestions for incredibly powerful builds, too.

Diablo Immortal Necromancer

Diablo Immortal Necromancer: Skills

Diablo Immortalnecromancer standing on a rock

(Image credit: Blizzard Entertainment)

Here's a complete list of all of the Necromancer’s skills.

Soulfire (Primary Fire)

  •  Unlocks at Level 1

This is the first of two primary options for the Necromancer. With Soulfire, you fire a ball into enemies that explodes, damaging that target and dealing 25% of that damage to surrounding enemies. 

We’d recommend this for almost all PvE battles. It’s one of the strongest primaries in the game and it's excellent for dealing with crowds of enemies – and with this being a Diablo game, there are a lot of crowds.

Bone Spear (Primary Fire)

Diablo Immortal Necromaner using a bone spear

(Image credit: Blizzard Entertainment)
  • Unlocks at Level 1

This is the second primary option for the Necromancer. It sees your character launch a lance of bone at an enemy that can pierce up to two targets. Damage will be reduced on each pierced target.

This is a great PvP option and it allows for stronger, more precise hits. However, it lacks the area-of-effect burst of Soulfire, so that’s generally preferred for PvE content.

Bone Armor

  • Unlocks at level 41

Bone Armor is an excellent choice for solo players but can be valuable to a bigger team too. It offers protection for you and nearby players. This is an excellent way of giving yourself some survivability if you're expecting an extended period of heightened damage.

Depending on your charms, it can mitigate between 2%-10% of incoming damage, giving you a decent amount of breathing room. 

Bone Spikes

  • Unlocks at level 8

Bone Spikes is a great ability to interrupt enemies and buy some time. When activated, a sheet of sharp bones will rise from the ground stunning enemies for two seconds. If you charge the ability, the radius of the spell is increased, allowing you to hit more opponents will a single blow. 

This spell is best used in PvP fights where you can stun opponents, allowing you to stop their attacks, or wail on them large for a couple of seconds.

Bone Spirits

Diablo Immortal Necromaner using Bone Spirits

(Image credit: Blizzard Entertainment)
  • Unlocks at level 47

Bone Spirits gives is a ranged ability that isn’t too different from what you might expect from a Wizard. This spell releases a series of ghostly phantoms in a straight line from the direction you're aiming. The spirits also pierce enemies.

This spell may not be the first one you go for, but because of its directional nature, it can see some play in PvP. 

Bone Wall

  • Unlocks at level 18

One of the Necromancer’s biggest weaknesses is its lack of mobility. If you find yourself in trouble, it’s often hard to work your way out of it. Bone Wall is one of the few options that can help you in such situations. 

It’s not a movement ability, but you can use it to summon, well, a wall of bone that will protect you from incoming enemies. This gives you time to figure out a way to kill the demons trying to get at you. It also can be used to imprison a group of enemies, damaging them while they're trapped inside its walls.

Command Skeletons

  • Unlocks at level 1

Command Skeletons is a staple choice for any Necromancer. If this class is all about raising the dead, this is the best way to do it. Using this spell, you can command skeletal champions that'll fight your enemies. You can command up to four, and will passively raise a Skeleton every 8 seconds if you're below that threshold.  

This is a staple pick for the Necromancer, and feeds into its ‘minion’ focus.

Corpse Explosion

  • Unlocks at level 3

Corpse Explosion is another awesome area-of-effect spell that allows you to turn the bodies of fallen foes into forces of great detonating utility. When activated, a corpse (of a previously slain enemy) will explode, dealing damage in a radius around it. 

This is an excellent way to do lots of area-of-effect damage, so is great for dealing with lots of demons quickly. 

Corpse Lance

  • Unlocks level 38

Corpse Lance is a great alternative to Corpse Explosion. It has less area-of-effect damage, but can be equally devastating. This move sees lances rise from nearby corpses killing anything standing over them.

This is an excellent ability for massive hordes of enemies, especially after you’ve killed a decent amount. The only downside is that you will need to have killed quite a lot of foes before this ability can reach its full potential. 

Wraith Form

Diablo Immortal Necromancer using Wraith Form

(Image credit: Blizzard Entertainment)
  • Unlocks at level 15

Wraith Form is the Necromancer’s one and only movement ability, which is important because movement is the class’s most significant weakness. When activated, you become invulnerable and move 50% faster for two seconds. 

Use this if you need a ‘get out of jail free’ card, but don’t rely on it. If the state of the enemies doesn’t change much in those two seconds, it’s only a matter of time before you become overrun once more.

Dark Curse

  • Unlocks at level 44

Dark Curse is a decent spell for dealing enhanced damage to enemies. When you use the spell, any enemies within the cast become cursed. 

The cursed enemies take damage over time, but they also take more damage overall. This is a good way of weakening beefier enemies, especially if there is more than one. The damage increase is nice, though you might consider just bringing a damage spell instead. 

Command Golem

  • Unlocks at level 50

Command Golem is one of the Necromancer’s strongest spells. Another summon spell, it spawns a massive Golem that will lumber around the field and kill anything it can get its hands on. 

There are also some Legendary items that can allow you to spawn a flaming Golem that does area-of-effect damage on top of its normal attacks. In a class full of summons, this might be the best of the bunch.

Grim Scythe

  • Unlocks at level 1

Grim Scythe is pretty straightforward. This is a long-reaching melee attack that deals damage in a sweeping motion. If you have a bunch of enemies in front of you, use this and cut them all down to size. 

The Scythe comes with two charges. The first is a sweep to the left, the second is a sweep to the right. The ability will then recharge each activation one at a time.

Skeletal Mage

  • Unlocks at level 20

Skeletal Mage is another summon for the Necromancer that can do a bunch of damage in a set area. Unlike other summons, this one lacks mobility and is timed, so only place it in an area it can do damage. 

The Skeletal Mage will do sweeping damage to enemies around it and is excellent if you can group enemies up around it. 

Diablo Immortal Necromancer: Best Builds

A Necromancer decked out on red skeleton armor

(Image credit: Blizzard Entertainment)

Now you know what tools you're working with, let's go through some top-tier builds to deal specific types of damage.

Skills can't just be thrown together mindlessly, after all - certain ones lend themselves well to others, and you'll want to make sure that everyone on your team is bringing balanced goods.

Endless Dead

  • Soulfire (Primary)
  • Bone Armor
  • Command Golem
  • Command Skeletons
  • Corpse Explosion

This is a great summoning build, which is what the class excels at. The Skeletons and Golem will do a lot of your frontline fighting against your enemies, which allows you to stand back and use Soulfire, as well as activate any corpses for immense area-of-effect damage. 

You shouldn't get into much trouble playing this way, but if you do find the demons of Hell break ranks and overrun you, you can use Bone Armor defensively to buy some time and try to clear the enemies off you. 


  • Bone Spear (Primary)
  • Wraith Form
  • Bone Spikes
  • Dark Curse
  • Bone Wall

With summons being fairly unreliable in PVP, the Necromancer can instead function as a powerful support character. Bone Spear offers higher precision damage, while Dark Curse will let you apply damage over time and amplify the damage of both yourself and your allies with its debuff.

Bone Spikes is a great crowd control option for catching enemies and stunning them for allies, and Bone Wall can be used to lock off escape routes or even protect yourself or allies. As your danger button, Wraith Form will allow you to escape from enemies who close with you and slip away to harass them from somewhere safer.

Patrick Dane
Gaming Guides Editor

Patrick Dane is TechRadar Gaming's Guides Editor. With nearly a decade in the games press, he's been a consistent voice in the industry. He's written for a plethora of major publications and travelled the world doing it. He also has a deep passion for games as a service and their potential to tell evolving stories. To wit, he has over 2000 hours in Destiny 2, over 1000 in Overwatch and is now deeply into Valorant.