Former PlayStation executive Shawn Layden says relying on blockbuster games is "a death sentence"

Getty Images / Charles Gallay
(Image credit: Getty Images)

Ex-PlayStation executive Shawn Layden has shared his perspective on the current state of the games industry.

During a conversation at Gamescom Asia (via GamesIndustry.biz) with Raw Fury co-founder and chief publishing officer Gordon Van Dyke, Layden talked about the disappearance of AA studios and the negative impact it's had on the industry.

Grand Theft Auto 6

(Image credit: Rockstar Games)

"If you [can become] AAA, you survive, or if you do something interesting in the indie space, you could," Layden said. "But AA is gone. I think that's a threat to the ecosystem if you will. So I'm looking at indie stuff… With the advent of technologies, like the latest Unreal Engine or what Unity can give you, I think we can all say that the standard quality of video games is pretty high now compared to ten years ago."

Layden said that thanks to advancements in tools, games have now increased in quality unlike 10 years ago, adding, "Now if we can just get a bit more interest and excitement and exposure for these lower budget, but super creative and super unusual [type] of games... I'd like to see more of that," he said. "Because if we're just going to rely on the blockbusters to get us through, I think that's a death sentence."

According to Layden, AA has a "natural niche" among the blockbuster titles and indie games, and that is to bring "the new thing" instead of "a dollar store version of God of War".

"If you're going to pitch me your AA game, and in the first two pages of your deck is your monetisation and revenue, subscription scheme, I'm out. Your first page has to be 'This game needs to be made and here's why'," he said.

"I want to see that fire, I don't want to see 'here's the chief accountant on the team that's going to explain to you the [game's monetisation]'."

You might also like...

Demi is a freelance games journalist for TechRadar Gaming. She's been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about Star Wars on X.