Announced at Ubisoft’s E3 2017 conference, Skull & Bones is a game that will take players into the Golden Age of Piracy and let them take the helm of their very own pirate ship.
Skull & Bones was set to be the second of two big pirate titles which were stars at E3 2017 - the first being Rare’s now launched Sea of Thieves. But, despite being originally scheduled to release in 2018, Skull & Bones has been delayed several times, with reports now claiming Ubisoft has rebooted the titles to introduce live game elements .
So we've gathered together everything we know about Skull & Bones so far below, including details on the game's reported reboot.
Cut to the chase
- What is it? Ubisoft’s pirate adventure which expands on the much-loved naval gameplay of Assassin’s Creed: Black Flag
- What can I play it on? PS4, Xbox One and PC (PS5 and Xbox Series X likely)
- When can I play it? April 2021 at the earliest
Skull & Bones release date
Originally slated for a late 2018 release, Skull & Bones has been delayed three times and is now expected to be released (at the earliest) in April 2021.
Skull & Bones was first delayed in May 2018, after which Ubisoft announced the game would launch in 2019. In May 2019 it was announced during an earnings call that the game will be delayed into the company's next fiscal year. Finally in October 2019, it was revealed that the game had been pushed back to the fiscal year beginning April 2021, meaning no high seas hijinks until 2021 or early 2022.
At the time of the most recent delay, Ubisoft CEO Yves Guillemot said Skull & Bones was "a very big product" for Ubisoft with "huge potential" and that the delay was to ensure the game releases "at a level that will surprise and please all gamers for the long term".
Skull & Bones trailers
E3 2018 brought us a new gameplay trailer for Skull & Bones, showing off how things will work in the game's cutthroat hunting grounds. However, given reports the game has been rebooted, we're unsure how much of this gameplay (or any of the gameplay shown in trailers to date) we'll actually see in the finished product.
Skull and Bones received two trailers during its E3 2017 debut, one which was cinematic and another which showcased the game’s multiplayer and PvP gameplay.
Skull & Bones news and rumors
We've rounded up all the biggest news and rumors around Skull & Bones below for your perusal. It's worth noting that previously confirmed news and features may now be redundant, given reports of the game's reboot (read more on that below).
Reports of a reboot
It's been a while since we've heard anything about Skull & Bones, with the game being noticeably absent from the Ubisoft Forward event on July 12. That's because the game has apparently undergone an internal reboot.
Reported by VGC, Skull & Bones was "struggling to carve itself a unique position among Ubisoft’s existing portfolio of open-world games", which includes the likes of Assassin's Creed Black Flag, leading to delays as Ubisoft Singapore attempted to make refine the game's concept.
The report claims that Ubisoft decided to reboot the game entirely in 2019, instead moving towards a ‘live’ game model similar to that of Fortnite - with the game world constantly being updated with new stories and quests. VGC's source claim that the rebooted Skull & Bones will have more emphasis on collaboration and competition.
Skull & Bones is being adapted for TV
Skull & Bones hasn't been released yet but it's been announced that it's being adapted for TV. In a report by the Hollywood Reporter, it's being said that Ubisoft is working with Atlas Entertainment on the project which will be "a female-driven drama set in the lawless frontier of the Indian Ocean at the end of the golden age of piracy in the 1700s".
At the moment, that's all there is to know—there's no confirmed air date and no cast to speak of—but this will certainly be a project to keep a weather eye on.
E3 2018 Skull & Bones got some time during the Ubisoft E3 presentation. In this game, we were told, there are no heroes. Skull and Bones will take players to the Indian Ocean since piracy is now dead in the Caribbean. Players will target trading ships loaded with coin in a shared open world.
It's your aim to collect enough loot and coin that you can become a pirate that no empire can crush and take down. Every player interaction in the world will matter, whether you choose to fight or ally.
The reactive and evolving world will apparently change through something called Fortune and you'll need to know the world in order to succeed. Fortunes in the game will reveal changes in factions, weather and trade routes. If there are favorable winds, for example, you'll have more merchants to rob. But that means more competition.
There will be both single player and multiplayer
It’s been confirmed that Skull and Bones will have both single and multiplayer elements. However, information on what form the single player mode will take is pretty thin on the ground at the moment since Ubisoft concentrated mostly on the multiplayer during its E3 presentation.
From the game’s main website we know that it’ll involve starting from the bottom as a wannabe pirate captain with a single ship. From here, you’ll sail the Indian ocean, preying on trade ships, taking down rival pirate captains and avoiding pirate hunters.
Successful heists will mean more wealth and reputation. However, power comes at a price and as your reputation and wealth grow you’ll naturally become a target for other pirates. It’s at this point in the game that it might become somewhat dangerous to sail alone and you’ll need to start growing a fleet of ships as well as making and breaking alliances with other pirate captains.
Multiplayer will be made up of a few different modes. The one that’s seen the most attention thus far (and the one that we’ve had the chance to play for ourselves) is Loot Hunt. This will pit two teams of five players against one another, with each player in control of their own ship.
The aim of the game is to be the team that picks up the most loot, taking down ships on the opposing team if you have to. Winning this section is a poisoned chalice, however, as at the end of the mode, pirate hunters will appear to take down the team that’s managed to get the most loot. The aim of the game will then change and it’ll be up to the team to scarper in a given amount of time. Only those that manage to escape the area in the given time will have their treasure collection counted so it’s important to get your most heavily laden ships out of there for a win, even if it means sacrificing yourself.
Voice chat is pretty key in this multiplayer mode, as getting the most treasure will involve splitting up and moving around the map while coordinating your movements. Failure to communicate will make things difficult as we discovered with our own demo team.
There will be different kinds of ships
Inspired by traditional RPGs, Skull & Bones will have different classes of ships and you can choose the one that best suits your playstyle. Players will have access to lots of different kinds of ships across the game and according to an official video from Ubisoft, they will be able to switch between them during the game to take advantage of their varied abilities and strengths.
Different ships will offer different tactical advantages, from large but cumbersome frigates, to faster and more maneuverable brigantines, to long-range sloops of war. We imagine the option to switch between ships will only appear once you’ve started putting together a rag-tag fleet, rather than being an option from the off. This has, however, still to be confirmed.
It’ll also be possible to customize your ships; Ubisoft has confirmed players will be able to choose their flags, colors and faction emblems.
There will be realistic tactics and gameplay
Just as it was for real pirates sailing the seas and for those who played Assassin’s Creed Black Flag, wind will be a key element in Skull & Bones. Players will have to use the wind and positioning to their advantage. The wind can be used either offensively or defensively but it will be a key part of gameplay whether you choose to fight or run away.
There are actually a lot of different things that players will have to juggle. As well as controlling weapons, looking at their surroundings and being aware of the direction and speed of the wind, players will be able to climb to their crows nest for a wider field of view. This will of course, draw them out of the action for a while but it will be key to spotting pirate hunters.
There will be PvE and PvP elements
While players will be able to play with and against one another, everyone will be up against the pirate hunters in some more PvE gameplay. These AI ships will be out to take you down in the name of the powers that be and it’s very tough to take them down on your own. Your best bet with these fleets is to use the wind and escape, or make sure you’ve got the back up needed.
In an interview with GameSpot, Creative director Justin Farren said that these elements would be woven together and all would inform the game's narrative:
"We wanted to create a system that let us tell our narrative month after month, year after year, and then throw in the story elements to it. So, if you're a PVP player, you should still feel like you beat the campaign. If you're a PVE player, or like me, I plan on sailing with my daughter a lot, I want us to be able to go through the story and become kingpins together, and be able to tell the same world narrative through the game ones that we build."
An online ongoing game
It was revealed during an ‘everything you need to know’ video posted by Ubisoft at E3 that Skull & Bones, like Sea of Thieves, will be an online, ongoing service game set in a shared open world. Players will be the star of their own game and it’s expected that they’ll be able to create their own story in this open world. Over time there will be new seasons, new ships, new weapons, new items, new locations and new game modes introduced.
We imagine there will also be active and random in-game events, given the end of the cinematic trailer for Skull & Bones teased what appeared to be a Kraken.
Loot boxes are unconfirmed
In an interview with GameSpot not long after the game's reveal in 2017, creative developer Justin Farren wasn't able to offer a confirmation on whether or not loot boxes would appear in the game. Though he said that he had no wish to create a pay-to-win model, Farren did say that in-game purchases for cosmetic and vanity items might appear. This is the most likely route that many games have recently gone down.