PSVR 2 is the next-generation VR headset from Sony that is set to work exclusively with PS5. It follows in the footsteps of the original PlayStation VR headset, which launched back in 2016 for the PS4. The PlayStation VR 2 is believed to be launching towards the end of 2022, but supply chain issues might push this back to 2023.
We’ve already found out plenty of new things about the PSVR in 2022. One post on the PlayStation Blog revealed the official name of its headset, PlayStation VR2, alongside the official name of its new VR controller, PlayStation VR2 Sense controller.
This continued at the CES 2022 tech expo, while a further PlayStation Blog post revealed the headset's design. While similar in design to the original headset, there are new features that will make it much more comfortable to wear for long periods.
Sony claims that PSVR 2 will take VR gaming to "a whole new level" and that this headset features drastically improved specifications. Supposedly, these will allow "a greater sense of presence" so players can "escape into game worlds like never before".
Using the headset's new technology combined with the PlayStation VR2 Sense controller's haptic feedback and adaptive triggers, Sony believes it can offer "a heightened range of sensations unlike any other." Certainly sounds promising, to say the least.
We’ve rounded up everything we know so far about the new VR headset from Sony below. That includes what the VR headset looks like, the new games we’re looking forward to playing, a summary of the PSVR 2's specs that we know so far, and what features we can expect.
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The sequel to Sony’s PSVR headset promises to provide a huge leap forward over the original PlayStation VR. Not only will the PSVR 2 take advantage of the PS5's more powerful hardware, we now know that it has a significantly higher resolution display for each eye. Faster refresh rates, a wider field of view, and improved tracking and input are also confirmed.
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Rumors previously indicated that the PSVR 2 will include an OLED display that boasts a total resolution of 4000 X 2040 pixels - that’s 2000 X 2040 per eye and just slightly more than the Oculus Quest 2 - a 110-degree field of view, foveated rendering (a technique that uses gaze tracking to only render certain parts of the image), and include sensory features in the headset itself.
It turns out those rumors were spot on. Sony has since confirmed that the PSVR 2 does indeed offers 4K HDR, a 110-degree field of view, foveated rendering, and frame rates of 90/120Hz.
PSVR 2 also includes inside-out tracking, which means it'll track you and your controller through integrated cameras embedded in the headset itself. Your movements and the direction you look will be reflected in-game, without the need for an external camera.
The new sensory features of PSVR 2, as Sony calls it, combine eye tracking, headset feedback, 3D Audio, and the PSVR 2 Sense controller to create a deeper feeling of immersion. A single built-in motor in the headset will add an additional tactile element, that can replicate the player's pulse during tense moments, or the rush of objects passing by a player's head.
Eye tracking will be a particularly pleasing addition for VR enthusiasts, which lets PSVR 2 track the motion of your eyes. Simply look in a specific direction and the headset will create an additional input for your game character. This results in a more intuitive and natural experience.
However, this could also lead to delays and a high price tag for the PSVR 2. Previous reports stated that Sony has yet to finalize a deal with Tobii AB, the manufacturer of the eye tracking camera Sony is using . Tobii's cameras are extremely powerful pieces of equipment and don't come cheaply. Its Eye Tracker 5 sells for about $230 / £230, and the original PSVR cost $399 / £349 at launch without any eye-tracking support built in.
Throw in the 4K HDR OLED display, 120Hz max refresh rate, plus improved controllers, and Sony's new headset could be significantly more expensive. It's also worth noting that the PSVR 2 headset isn't wireless, but instead only requires one cable between the headset and the console to use.
Cut to the chase
- What is it? The next version of PlayStation VR
- When is it out? Potentially 2022 or later
- How much will it cost? TBC - probably around the PSVR's $499 launch price.
PSVR 2: release date
We don’t know exactly when PSVR 2 will launch and there's been no official date from Sony just yet. However, Holiday 2022 seems like a likely bet (that's between November and December) and this backs up rumors detailed in a recent report from Bloomberg.
Given that Sony is already struggling to output enough PS5s to meet demand, we may even see the PSVR 2 launch beyond 2022 to keep production pipelines focused on the console. That would give Sony more time to expand the potential PSVR 2 player base (as the new headset will be exclusive to Sony’s latest console) and get the PS5 in more people’s hands.
PSVR 2: price
Right now, we don’t know how much the PSVR 2 will cost. However, we can look at other VR headsets to get an idea of what we could expect to pay for this new hardware.
Firstly, we have the current PlayStation VR starter bundle that retails for $200 / £259 / AU$420. This is slightly cheaper than the price of the hugely popular Oculus Quest 2, which typically sells for £299 / $299 / AU$479. That said, the PSVR Starter bundle has gone through several price reductions and is several years old. Originally, a full PSVR bundle retailed for $499 (£399, about AU$650).
The price tag could make sense if Sony uses premium tech. For comparison, a “premium” VR headset currently on the market is the HTC Vive Pro, which retails for $800, £800, or around AU$1,045.
We imagine Sony will aim for a price somewhere between the original and current price for the PSVR bundle. However, its hands may be tied based on the cost of the components. As mentioned above, the original headset didn't feature eye tracking and the necessary components needed for this aren't cheap.
PSVR 2: controllers
The upcoming PSVR 2 controllers will be getting a significant performance and design upgrade. We also now know Sony's next-gen VR peripheral is called the PlayStation VR2 Sense controller.
These new controllers drop the classic PS Move controller design from the original PSVR. Instead, these favor a more typical approach seen in modern VR controllers, like Oculus Quest 2's Touch controllers.
The PSVR 2 controllers will feature baton-like handles with a plastic orb around them. They also make use of the same adaptive trigger features found in the current DualSense PS5 pads. This will allow for differing tensions on any given in-game action.
They’ll also feature haptic feedback and finger touch detection, letting a game know where your digits are resting without having to press a button. According to Hideaki Nishino, head of platform planning and management at PlayStation, these features mean you’ll be able “to make more natural gestures with your hands during gameplay.”
PSVR 2: specs
Sony revealed the full specs of the PSVR 2 at CES 2022. Here's a breakdown of Sony's PSVR 2 specs:
|PSVR 2 specs|
|Panel resolution||2000 x 2040 per eye|
|Panel refresh rate||90Hz, 120Hz|
|Field of View||Approx. 110 degrees|
|Sensors||Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer))|
|Cameras||4 cameras for headset and controller tracking, IR camera for eye tracking per eye|
|Feedback||Vibration on headset|
|Communication with PS5||USB Type-C|
|Audio||Input: Built-in microphone, Output: Stereo headphone jack|
Sony has added a vent to the PSVR 2 to make playing in the headset a more comfortable experience. "One of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow," senior art director Yujin Morisawa wrote in a blog post. "Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games".
The PSVR 2 is also slightly lighter, thanks to a slimmer design. Both those features should make it more comfortable to play in VR for longer.
PSVR 2: games
We're still a long way off from this headset releasing, so it's not entirely surprising that currently, we've only seen a handful of confirmed PSVR 2 games. When Sony officially revealed PlayStation VR2's name back in January, we got a brief look at Horizon Call of the Mountain from Guerrilla and Firesprite, but no other games.
However, we've since had several third-party developers confirm their own games for PSVR 2. You can find the full list below:
- Among Us VR
- Horizon Call of the Mountain
- Samurai Slaughter House
- Unannounced game from First Contact Entertainment
- Unannounced game from nDreams
PSVR 2: news and rumors
Epic reveal Unreal Engine 5 projects for PSVR 2
During its 'The State of Unreal' 2022 event, Epic Games revealed that several games are utilising Unreal Engine 5 for Sony's upcoming headset. While we don't know which games that includes, noted VR developers like nDreams were spotted among studios supporting this new engine.
First look at the PSVR 2 headset's final design
Following its official announcement of the PSVR 2, Sony has now revealed what the new generation of hardware will look like. While similar to the original PSVR's design, Sony has made changes to bring it in line with the look of the PlayStation 5.
PSVR 2 specs officially revealed at CES 2022
Sony revealed the specs of the PSVR 2 at CES 2022 and also announced the official names of the headset and its next-gen VR controller: PlayStation VR2 and the PlayStation VR2 Sense controller. A new game is also in production, Horizon Call of the Mountain, which is a VR spin-off of the popular Horizon series by Guerilla Games.
PSVR 2 could start mass production soon
Sony’s next-gen virtual reality headset which is tipped to release this year could enter mass production in China soon. Hardware analyst Brad Lynch spotted that a well respected Chinese supply chain analyst shared the news that manufacturer Goertek will be in charge of producing the PSVR 2 headsets, and that mass production could start soon.
Our first look at the PSVR 2?
A patent filing from Sony could be giving us a first look at its PSVR 2 headset. While details are a little bare the patent discovered by DistroXR shows off a head-mounted display that bears a strong resemblance to the PSVR headset design, albeit with a few modern upgrades.
Patents are by no means an official confirmation though, so while there is a strong chance the PSVR 2 will look like what we see in the patent, we might also get something entirely different.
PSVR 2 could be backwards compatible
A new leak from ResetEra has suggested that the PSVR 2 headset will have access to a large launch library thanks to backwards compatibility - letting users play every current PSVR game on the new hardware.
We have to take every claim with a pinch of salt but honestly, we'd have been surprised if the PSVR 2 wasn't backwards compatible. Otherwise, players would be locked out of some of the best VR games and would have barely anything to play when the system launches.
No official PSVR 2 details in sight?
Sony has confirmed via the official PlayStation Blog that there won't be any PSVR 2 announcements during September 9, 2021's PlayStation Showcase. While plenty of new and announced PS5 games will make an appearance during the presentation, PSVR 2 fans will just have to wait a bit longer before the future of VR is revealed for Sony's current-gen machine.
PSVR 2 could have a second screen bolted on the front
According to a patent spotted in August 2021, the PSVR 2 might have a second screen on the front of the headset.
The patent (first spotted by VR Focus) describes how an external, front-mounted display could help those watching a VR player understand what the headset wearer is seeing in real-time – that’s one way to get around the isolating VR experience and sure would add an even more cool sci-fi look to Sony's headgear.
Is Sony making inroads to social VR?
Part chatroom, part Sims-like design app, PlayStation Home was closed in 2015. But the trademark hints at its return and, given the rise of social VR spaces, we wouldn’t be surprised if this is going to play a big part in Sony’s move into social gaming and virtual reality in the future.
PSVR 2 could take a step back from VR-only titles
According to a report from YouTube channel PSVR Without Parole, PSVR 2 games could shift from VR-exclusive experiences. Instead, Sony might focus on "hybrid" titles that can be played with or without a PSVR 2 headset.
The report explains that PSVR 2 compatible titles could have two versions: the more traditional TV-based experience as well as a version that works in VR. This would mean players won't have to download two versions of the game, and can essentially choose which version suits them best.
PSVR specs could be "even better" expected
The PSVR 2 could have “even better” specs than what we’ve previously heard, according to tech experts Digital Foundry.
In an episode of Digital Foundry Weekly, host and technology editor Richard Leadbetter said “we’ve seen some leaked [PSVR 2] specs and it looks good,” but went on to add that “we’ve seen some other specs which haven’t been leaked which make it look even better.”
We're still waiting to hear more about the PSVR 2's specs, but it's rumored to have a higher resolution screen than the Oculus Quest 2, a dial for lens adjustment, gaze tracking, and a motor within the headset itself that might be used for haptic feedback. It could also use OLED panels for each eye as opposed to LCD.
Haptic feedback on the horizon for PSVR 2?
A recent patent unearthed by LetsGoDigital suggests that haptic feedback could be a feature in a future PSVR headset. The patent was filed all the way back in 2016 but was only granted in November 2020 and primarily explores ways in which VR or AR headsets could be made more comfortable to wear.
The patent suggests multiple sensors - whether they’re pressure, motion, or stretch sensors - built into the headset which can send signals indicating whether or not it’s being worn properly. If the headset isn’t on right, the user might receive tips to fix it, with feedback displayed on-screen or by speech through built-in speakers.
Haptic feedback in the PSVR 2 would tie it in neatly with the capabilities of the PS5's DualSense controller but as with all patents, there’s no guarantee anything described within this one will ever make it into a product Sony releases.
Motion Sickness Reduction Patent
A patent filed in 2019 and published on WIPO in 2020 points to efforts from Sony to reduce motion sickness in what could be a PSVR 2. The patent describes “a VR sickness reduction system, a head-mounted display, a VR sickness reduction method, and a program with which it is possible to further reduce VR sickness.”
Finding that much motion sickness in VR is caused by “a difference between the movement of the viewpoint and the user’s feeling in a situation where a moving image showing the appearance from the viewpoint is displayed on the display”, the patent posits a potential solution which appears to involve vibrations or oscillations.
The patent reads “An HMD (12) is provided with a display unit (38), which is disposed in front of the eyes of a user when the user wears the HMD (12). A shaking unit (42) can shake the head of the user wearing the HMD (12).
An entertainment device (14) causes the display unit (38) to display a moving image representing a view as seen from a viewpoint. The entertainment device (14) controls the shaking of the shaking unit (42) in accordance with the acceleration condition of the viewpoint for the moving image displayed by the display unit (38). ”
The overall aim, it would seem, is to better unite what the player is seeing in the PSVR headset with what they’re feeling outside of it. Patents are never any guarantee of a final product, but this could be an insight into problems Sony is looking to overcome in any future iterations of the PSVR headset.
Could PSVR 2 be wireless?
LetsGoDigital has unearthed a patent for the next-generation virtual reality hardware that suggests that PlayStation VR 2 will be wireless, boasting built-in cameras and a transparency mode that would give you the ability to see the world around you through the headset's screens.
This patent details a virtual reality headset with three built-in cameras - two at the front and one at the back - alongside motion detection technology. If that's not enough, it looks like the PSVR 2 headset could also be wireless, and boast a built-in power supply, microphone, and its own video/audio signal source. In other words, no more plugging in headphones for sound or cables for imagery, with speakers built-in.
This is a big change from the current PSVR headset that is wired, and lacks a built-in speaker and microphone, although the actual look of the potential PSVR 2 headset doesn't look far off its predecessor if the patent proves indicative of industrial design.
These Sony developed prescription glasses would be custom-designed for the wearer and gaze would be able to be detected by the VR headset via an encoded sensor. In other words, glasses-wearers could use VR much easier. We don't expect these glasses to come cheap, but the implementation of eye gaze software does mean we might see it arrive in the PSVR 2.
A new OLED display
At the ‘Sony Technology Day’, the company revealed it's been working on a new head-mounted display (HMD) that uses OLED microdisplay technology to deliver even more realistic visuals. There's been no confirmation this is planned to be added to the PSVR 2. But what's interesting is that as well as improving the display, the new HMD also includes low-latency compensation, which means it should stop users from feeling motion sick, which is a common complaint about VR gaming.