Assassin's Creed Mirage's newest update has added a permadeath mode

Screenshot of Assassin's Creed Mirage
(Image credit: Ubisoft)

Assassin's Creed Mirage received an update on February 20, which added an entirely new game setting titled Full Synchronisation Challenge mode. This essentially offers a permadeath run of the entire game, so if you want to really put your skills to the test - this is your best shot at doing so. 

If Basim dies during this game mode or commits any illegal activities, such as killing innocent bystanders, you will immediately fail the mode, and it will end. Essentially, anything that will get you kicked out of Animus is probably a no-go if you wish to see this game mode through to the end. 

Once you've enabled permadeath, it's important to note that you won't be able to toggle it on and off. So, you'll really have to commit if you're feeling brave enough to take on the Full Synchronisation Challenge mode. In addition to this, cross-progression and cloud saves will become unavailable. 

When you die, you will get stats showing your gameplay time, chosen difficulty, cause of death, how many fights you were in, and how many enemies you defeated before your save file is deleted. So, at least there's some leeway in how difficult the oncoming barrage of enemy attacks will be rather than immediately plunging into a relentless difficulty. These difficulty settings will also reflect your reward once you've completed the game, which was detailed in the patch notes. 

Alongside this new mode, multiple bug fixes have been targeted within this update, which is detailed in the official blog post detailing the patch notes if you are interested in seeing what else has been implemented before jumping right in. 

We've got a list of all the best single-player games if you're looking for another adventure to embark on. However, for something that will test your skills, it might be worth checking out the best FPS games, or the best fighting games

Kara Phillips
Evergreen Writer

Kara is an Evergreen writer at TechRadar Gaming. With a degree in Journalism and a passion for the weird and wonderful, she's spent the last few years as a freelance video game journalist, with bylines at NintendoLife, Attack of the Fanboy, Prima Games, and sister publication, GamesRadar+. Outside of gaming, you'll find her re-watching Gilmore Girls or trying to cram yet another collectible onto a shelf that desperately needs some organizing.