Aliens: Fireteam Elite 2 director says the team 'worked very close' with 20th Century Studios 'to make sure that we were hitting the lore correctly'
The sequel is its own "self-contained" story
- Aliens: Fireteam Elite 2 director Chris Cross confirms that the sequel won't be a continuation of the first game
- He says the sequel is a "self-contained" story
- Cross reveals that Cold Iron worked closely with 20th Century Studios to ensure it matched the Alien lore
Aliens: Fireteam Elite 2 creators Cold Iron Studios worked closely with 20th Century Studios to ensure the game respected the Alien franchise lore.
In an interview with TechRadar Gaming at Summer Game Fest 2026, where we went hands-on with the upcoming co-operative shooter, game director Chris Cross discussed the game's story and confirmed that it won't be a continuation of its predecessor.
"It's its own story. It's self-contained," he said, but revealed that it "does feature return characters."
Cross went on to say that Cold Iron actually worked closely with 20th Century Studios to make sure that Fireteam Elite 2's story followed the Alien lore correctly.
"There's a linear mystery that you're uncovering as you're going here," he said, "and I will say that it is all like we worked very close[ly] with 20th Century to make sure that we were hitting the lore correctly and doing things in our story that are exciting for Alien fanatics."
The director also hinted at what players can expect, including a prologue mission that will introduce new and returning fans to the game, then four locations that the studio is calling "biomes" with different environmental features, such as a planet-side surface colony and a ship.
The game will also feature an underground area beneath the colony, where players will encounter something Cross wanted to simply describe as "Alien-esque"... which sounds creepy.
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Aliens: Fireteam Elite 2 is in development for PlayStation 5, Xbox Series X and Series S, and PC. It will also feature four-player co-op, which Cross explained was added because it was "highly-requested" and it "works better in a PVE game."
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Demi is a freelance games journalist who helps cover gaming news at TechRadar. She's been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about Star Wars on X.
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