Google unveils its vision of the future of video calling

Project Starline
(Image credit: Google)

With the need for high-quality video conferencing calls unprecedented due to the pandemic, Google has revealed a concept that re-imagines how a meeting can be displayed.

At Google I/O 2021, the company showed off how its new Project Starline experience creates a 3D display of people during a video conferencing call, all within a booth.

What is Project Starline

While only a short mention at the Google I/O 2021 keynote, Project Starline hopes to revolutionise how professionals communicate with others through video calls. Whilst only available in some of Google’s offices for now, the technology requires a mix of specialized hardware and software to create the illusion of your associate sitting across from you, as if you’re in a meeting room.

The experience is possible without any further accessories from the user - they only need to sit down and wait for their colleague to appear opposite them

Clay Bavor, VP of Google, provided further insight into Project Starline, detailing that demos with enterprise partners are currently in progress, saying

“We've also been conducting demos with select enterprise partners in areas like healthcare and media to get early feedback on the technology and its applications. We’re planning trial deployments with enterprise partners later this year.

“We’re really excited about the progress we’re making with Project Starline, and the technology’s potential to solve the important problem of wanting to be together with someone even when you physically can’t.”

Daryl Baxter
Contributor

Daryl is a freelance writer and author of two books—The Making of Tomb Raider and 50 Years of Boss Fights. A third book, the follow up to ‘Tomb Raider’, comes out in 2026. Having worked at TechRadar previously as a software writer from 2021 to 2023, Daryl understands how software can benefit users, as well as having an interest in how accessibility features can benefit others.

With over a decade of experience, his work has been featured in Tom’s Guide, SUPERJUMP, Pocket Tactics, Radio Times, The Escapist, and more.