Assassin's Creed Shadows' open-world will feature seasons that impact combat and traversal

Assassin's Creed Shadows
(Image credit: Ubisoft)

Assassin's Creed Shadows will feature changing seasons that will impact gameplay.

Speaking in a recent interview with IGN about Ubisoft's upcoming Assassin's Creed title, producer Karl Onnée revealed that the Shadows will feature a dynamic weather system that will change according to the season.

“We've really been pushing about making sure that gameplay and art are not separate, but they're intertwining,” Onnée said.

Onnée goes on to explain that during summer, players will be able to prone stance or crawl beneath a body of water and hide from enemies, however, when winter arrives, the water will be frozen over.

Similarly, during spring, grass will grow tall and bushes will become leafy, allowing players to hide from patroling enemies, but will become bare and wither away during winter. 

"Players will have to adapt constantly to what the environment is giving them,” said creative director Jonathan Dumont.

Art director Thierry Dansereau explains that the reason the seasons change according to the players' progression in the story is to make sure the world stays "authentic as possible to match historical events," but that during side quests "it might happen that you will play a quest in autumn and I will play the same quest and I'm going to be in summer."

“So that's up to the system and the way you play your game," he adds.

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Demi is a freelance games journalist for TechRadar Gaming. She's been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about Star Wars on X.