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Blizzard says StarCraft will have the same 'gritty' atmosphere and be inspired by the 'interstellar western' of the original RTS — 'Our real world has asymmetry to it, and so I think leveraging that and putting that into this world was key for us'
By Demi Williams Published
StarCraft will adopt the same "gritty" atmosphere of the original real-time strategy (RTS) game, according to Blizzard Entertainment.

'No old code exists': Tomb Raider: Legacy of Atlantis experience director confirms the 'reimagining' had to be built totally from the ground up on Unreal Engine 5 — but this meant Crystal Dynamics could add more tech upgrades
By Demi Williams Published
Crystal Dynamics has explained why it chose to build Tomb Raider: Legacy of Atlantis from the ground up on Unreal Engine 5.

NYT Connections hints and answers for Tuesday, September 15 (game #1192)
By Johnny Dee Published
Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles.

New Beats-branded iPhone game controllers may be on the way
By Isaiah Williams Published
Beats-branded game controllers for iPhones may be on the way, as rumors suggest Apple wants to take advantage of a growing market.

'I'm pretty confident this isn't going to be in this year's Battlefield update' — PUBG: Dednet director Dave Curd explains how the '90s-inspired multiplayer shooter stands out with its zany abilities and unique style
By James Pickard Published
I slither into battle with a power drill-wielding doll on my shoulder

Warlock: Dungeons & Dragons will have a smaller set of spells with multiple uses rather than a large variety to make 'everything accessible on a controller,' Invoke says
By Demi Williams Published
Invoke Studios has confirmed that Warlock: Dungeons & Dragons has a smaller spell set, mainly for controller accessibility.

StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time'
By Rob Dwiar Published
Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about.

NYT Connections hints and answers for Monday, September 14 (game #1191)
By Johnny Dee Published
Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles.

ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement'
By Demi Williams Published
ArenaNet has revealed more about Guild Wars 3's new momentum system, a feature that blends all actions and combat abilities to ensure constant "fluid" movement.
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