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Back 4 Blood update: everything you need to know

Back 4 Blood update: four people stand against undead in a four logo.
(Image credit: Warner Bros.)
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With the latest Back 4 Blood update there are several new features to dig into that should improve your gameplay experience and they’re being introduced alongside changes to balance and a slew of bug fixes.  

Back 4 Blood Guides

Back 4 Blood

(Image credit: Warner Bros.)

Back 4 Blood achievements: get all 67 of the trophies

Back 4 Blood crossplay: set up multiplayer cross-console 

Back 4 Blood cards: stack your deck with the best

Following on from April’s big expansion update which introduced the Tunnels of Terror DLC, June’s free content update is maybe a little more staid. However, it still makes some worthwhile changes and additions to the game for long-term players.

There are two headline new features in this Back 4 Blood update: Full Deck Draw and Player Kicking, both of which have been implemented with the intention of improving “the overall gameplay experience”. There are also new Legendary Items and twelve new Burn Cards which we’ll dig into below.

As for the next big update, Turtle Rock has confirmed (opens in new tab) that the next major expansion, Children of the Worm, will release on August 30 with a new campaign story, a new Cleaner, new enemy threat, new weapons and exclusive skins.

In the meantime, here’s everything you need to know about June’s update.

Back 4 Blood update: New Features

A Tallboy looks at the camera

(Image credit: WB Games)

Full Deck Draw

With Full Deck Draw, which has been rolled out for all difficulties, you can play all 15 cards from your deck at the start of a Campaign. 

The development team notes that they felt the 15 card draw in No Hope “went over well with the community” and say that’s why they wanted to bring the option to all difficulties. “In the future,” they say, “we are considering adding multiple deck styles like ordered draw and full random decks. Some difficulties have been rebalanced to work better with this feature.”

Player Kicking

Player Kicking is a feature that’s been introduced to help you deal with “problematic party members”. This system “identifies and allows kicking from a Mission when a Cleaner is idle for too long or deals too much friendly fire damage”. 

The development team notes “we want to try this conditional kick feature that will only trigger if someone is playing outside the bounds of the game. We also feel that the traditional Vote to Kick can be exploitable and toxic.” 

This feature is not, however, necessarily in its final form and the team says it will be “monitoring it closely.”

Back 4 Blood update: New Legendary Items

Back 4 Blood: Players fighting a boss

(Image credit: Turtle Rock Studios)

The June Back 4 Blood update introduced 6 Legendary Accessories across three categories: Quick, Support and Offensive. They are as follows:

  • Badge of Pride (support) – heal all of your team in a large area
  • Nurse Purse (support) – restores all health and trauma while dropping three basic Health Cards
  • Marine Munchies (quick) – ammo pack which refills ammo and drops three basic Ammo Cards with an additional high chance that Offensive Accessories will drop.
  • Medical Grade Taser (quick) – fully heals a team member when used on them or automatically fully heals the holder when they’re incapacitated or killed
  • Blinding High-Beams (offensive) – grenade that explodes six times, disorienting enemies and making them take increased damage
  • Secret Sauce (offensive) – a molotov which creates a large radius to deal fire damage

Back 4 Blood update: new cards

A mutated zombie in Back 4 Blood

(Image credit: Warner Bros. Interactive Entertainment)

June’s Back 4 Blood update introduced twelve new Burn Cards which are as follows:

  • Attachment Scavenger (Loot) – increased attachment spawns
  • Defensive Upgrade (Defense) – improves quality of band aid, first aid and painkiller accessories
  • Group Hug (Defense) – gain an extra team life
  • Medical Supply Scavenger (Loot) – increased medical item spawns
  • Offensive Supply Scanvenger (Loot) – increased offensive item spawns
  • Offensive Upgrade (Offense) – improves quality of frag, molotov, pipe bomb, firecracker and flashbang accessories
  • Primary Weapon Upgrade (Loot) – upgrades quality of the primary weapon you have equipped by one rarity
  • Legendary Attachment (Offense) – grants a random Legendary Attachment to your primary weapon
  • Quick Item Upgrade (Utility) – improves quality of all tool kit, stun gun, defibrillator, razor wire and ammo pouch accessories
  • Squad Armor (Defense) – full armor plates for your team
  • Legendary Weapon (Offense) – grants a random Legendary Weapon
  • Secondary Weapon Upgrade (Loot) – upgrades quality of the secondary weapon you have equipped by one rarity

Back 4 Blood update: patch notes

Hoffman walks in a graveyard

(Image credit: Warner Bros.)

The patch for June 2022 (opens in new tab) is here and it includes new features, plenty of campaign updates, bug fixes and more.

New features

Full Deck Draw

Play all 15 cards from your deck at the start of a Campaign for all difficulties.

Developer Note: We felt like the 15 card draw in No Hope went over well with the community, and wanted to roll out this option to all difficulties. In the future we are considering adding multiple deck styles like ordered draw and full random decks. Some difficulties have been rebalanced to work better with this feature.

Player Kicking

The new Player Kicking system identifies and allows kicking from a Mission when a Cleaner is idle for too long or deals too much friendly fire damage.

Developer Note: We discussed this feature at length to try and do what's best for the community, so we want to try this conditional kick feature that will only trigger if someone is playing outside the bounds of the game. We also feel that the traditional Vote to Kick can be exploitable and toxic. This feature is not final and we will be monitoring it closely.

New banners, sprays, and emblems

12 New Burn Cards

New Warped Chest Corruption Cards

New Cleaner skins

Legendary Accessories

A more detailed breakdown of Supply Points, Copper, and Skull Totems is now present on the post-round screen.

Campaign updates

General

  • Weapon drops have been rebalanced to better scale with the Full Deck Draw feature.
  • A toolkit can now be used to unlock a free heal from a First Aid Cabinet.
  • Improvements made to movement smoothing when an item or weapon is dropped.
  • Removed damage rounding up to 1.0 so damage from smaller sources can be properly reduced, such as acid pools.
  • Silence Snitchers accomplishment reduced to 100 Snitchers from 1,000.
  • Minor adjustments made to some collision areas in Ridden Hives to prevent items from spawning underground or in inaccessible locations.

The Devil's Return: The Crossing

A 'Plant C4' icon has been added to distinguish bomb pick up locations from bomb plant locations.

The Dark Before the Dawn: Special Delivery

Finding the Supply Crate now prompts an Objective Complete sound to play.

Dr. Rogers' Neighborhood: Cabins by the Lake

Picking up the battery for the first time now prompts an Objective Complete sound to play.

Cleaner updates

Heng's item drop rate has been adjusted based on damage taken.

  • At 5 damage there is a 10% chance.
  • At 50 damage there is a 20% chance.
  • At greater than 50 damage there is a 33% chance.

Holly's abilities have been refactored.

  • Developer Note: We thought that Holly's abilities limited her potential roles within the party, so we changed her so she's more versatile. Her old stamina gain ability has been added back to Adrenaline Fueled.
  • Ability changed to 1 health restored on kill (previously 10 stamina on kill).
  • No longer gains stamina on kill.

Added Warped Ridden VO callouts for all Cleaners.

General card updates

Starter Deck updated to match with the new Full Deck Draw feature. It now also contains:

  • 3 Health
  • 3 Ammo
  • 2 Stamina
  • 2 Fortune

Intel in Chapters has been adjusted to the following:

  • Developer Note: This is to switch the other difficulties into a No Hope format, starting out easier and gaining difficulty as you continue to play through.
  • All difficulties now have 3 Random Intel per Chapter, previously 1.
  • Non-No Hope difficulties now have 1 Basic Intel per Chapter, previously .4.
  • No Hope difficulty now has 1 Basic Intel per Chapter, previously 2.

Adrenaline Fueled

Now gives 5 stamina on kill in addition to its previous effect.

Ammo For All

Team damage increased to 2.5% from 1%.

Batter Up (Renamed Soften Up)

Card refactored:

Now named "Soften Up".

No longer gives Health or Melee Damage.

Melee hits now permanently reduce the target's outgoing damage by 3%, up to 15%.

Battle Lust

Melee kills now heal 0.1 Trauma per kill.

Health granted by melee kills decreased to 1 from 2.

Berserker

Melee damage and speed bonus reduced to 5% per stack from 10%.

Bonus sprint speed removed.

Stacks now decay based on when they were gained.

Duration of buff reduced to 3 seconds from 4 seconds.

Brazen

-5% damage resistance removed.

Stamina efficiency reduced to 15% from 20%.

Melee attack speed decreased to 20% from 30%.

Breakout

Base use time reduced to 2 seconds from 3.

Combat Knife

Attack speed increased to .75 from .5.

Can no longer hit multiple Ridden with a single swing.

Face Your Fears

Temp health gain decreased to 1 from 2.

Heavy Attack

Charge no longer launches Player forwards.

Heavy Hitter

Card refactored:

Now staggers enemies the first time they are hit with melee, and only triggers one time per enemy.

No longer gives +20 stumble per weakspot hit.

Highwayman

Value increased to 5% from 3%.

Hired Gun

Card reworked so it no longer affects teammates.

Limit has been increased to 750 from 500.

Mean Drunk

Damage reduced to 40% from 60%.

No longer disables sprint.

Medical Professional

Trauma is now healable with medical accessories while at full health.

Meth Head

Card refactored:

Flat bonuses removed.

Now gives 5% melee speed and 5% melee stamina efficiency per melee swing, up to 10 times. The stacks last for 4 seconds and stack to 10.

Mugger

Value increased to 5% from 3%.

Power Strike

Added Stumble while hitting armor.

Pure Chaos

This card now reduces health and temp health heals and gains by 50%, previously 75%.

Rousing Speech

Card refactored:

Now gives +50% Team Revive Speed, +10% Team incap trauma reduction, and +10 Team Heal on revive.

Run Like Hell

Card reworked to have a buff while active, instead of a debuff when disabled.

Spiky Bits

Melee damage increase changed to +20 flat damage from +20%.

Sunder

Card refactored:

Now causes melee hits to increase damage taken by Ridden by 3%, stacking up to 15%.

Gives melee hits that destroy armor a chance to create an armor kit.

Team Health

Reduced to 7 team health from 10.

Trigger Control

Card refactored:

Precision kills now give a stacking .5% Accuracy until end of level (Was +20% Accuracy for 5 seconds on precision kills).

Vanguard

Now heals 1 health instead of 1 temp health.

Now scales with healing efficiency.

Range reduced to 10m from 25m.

Corruption card updates

Volatile Ridden

These Ridden no longer have explosive damage falloff.

Balance updates

Rescaled the catch-up bonuses for all difficulties to match No Hope.

Recruit:

Reduced map transition trauma heal to 15 from 35.

Reduced extra ammo capacity to 40% from 60%.

Now spawns a static amount of each Copper pile.

10 small, 3 medium, 1 large pile from 18 piles of any size.

Veteran:

Reduced Outgoing Damage to 10% from 20%.

Reduced map transition trauma heal to 0 from 15.

Reduced extra ammo capacity to 0% from 20%.

Now spawns a static amount of each Copper pile.

10 small, 2 medium piles from 16 piles of any size.

Sleepers once again call hordes.

Nightmare:

Extra trauma damage increased to 20% from 10%.

Now spawns a static amount of each Copper pile.

10 small piles from 14 piles of any size.

Increased all trauma by 10%.

Ferocious Common damage increased by 12.5%.

Monstrous Common damage increased by 25%.

Ferocious Special damage increased by 25%.

Monstrous Special damage increased by 50%.

No Hope:

Copper earned per Cleaner survived decreased to 25 from 50.

870 changes:

Falloff increased to 750/1000/1250/1500 from 500/750/1000/1250.

Base damage increased to 11 per pellet from 10.

Tac14 changes:

Falloff decreased to 500/750/1000/1250 from 750/1000/1250/1500.

Stumble reduced by 1% per weapon quality.

Belgian changes:

Falloff decreased to 500/750/1000/1250 from 750/1000/1250/1500.

Stumble reduced by 1% per weapon quality.

M1A changes:

Base damage increased to 45 from 38.

357 Magnum changes:

Falloff increased to 1750/2250/2750 from 1250/1750/2250.

Rate of fire increased to .2 from .35.

Hip fire recoil decreased to 25 from 40.

ADS fire recoil decreased to 20 from 30.

Base movement increased to 412 from 399.

M1911 changes:

Rate of fire increased to .175 from .2.

Hip min spread decreased to 2.25 from 2.5.

Hip max spread decreased to 20 from 22.

Base damage increased to 17 from 15.

Hip recoil yaw decreased to 12.5 from 15.75.

Developer Note: The Fire Axe was too dominant and we wanted to enable other fast attack weapons, so we altered melee cards and base stats to make them more viable.

Fire Axe changes:

Damage scaling per tier reduced by 8%.

Stumble ratio decreased to 40% from 50%.

Stamina cost increased to 25 from 20.

Machete changes:

Base damage increased to 23 from 18.

Stamina cost decreased to 6 from 10.

Tenderizer changes:

Recovery time reduced to 2.25 from 2.5.

Bat changes:

Base damage increased to 18 from 15.

Stumble ratio increased to 3.5 from 3.

Hatchet changes:

Stamina cost increased to 13.5 from 10.

Weakspot multiplier increased to 1.15 from 1.

Stumble ratio decreased to 40% from 50%.

Weapon updates

  • New rare tier named weapons added to Ridden Hives.

Developer Note: We noticed that players were gaining too much power from diving into early Ridden Hives, but we didn't want to remove what made going into Hives unique. We added a new set of rare named weapons to help smooth out player progression.

  • Weapon attachment drops rescaled so players are less likely to get higher tier attachments early in runs and more likely to get them later.
  • New tech added to make liquid in bottles more realistic, specifically for molotovs.

Bot updates

  • Bot loadouts are now adjusted based on what part of the Act they are in.
  • Additional Bot AI improvements made, including no longer continuously jumping after mantling.
  • Made minor adjustments to bot cards and extended the bot deck to 66 cards from 50.
  • Bots now give all the copper in their inventory to player Cleaners at the start of every Chapter, including after a team wipe.
  • Adjusted strafing speed and sprint cost for bots so they can better keep up with other Cleaners.
  • Max health percentage for bots to heal increased to 85% for teammates.

Ridden AI updates

  • Various improvements made to Special Ridden pathing in Campaign Missions and Ridden Hives.
  • Various Common Ridden pathing improvements made to Campaign Missions.

Swarm PvP updates

General

  • Existing Swarm decks replaced with Melee, Damage, Healer, and Grenadier.
  • Descriptions updated on several Mutations.

Balance Updates

  • Minor collision adjustments made to several Swarm PvP Maps to balance out gameplay for both Cleaners and Ridden.
  • Leap Defense mutation effect decreased to 40% from 60% for Stalkers.
  • Stinger Leap Defense mutation decreased to 4 seconds instead of 8, now correctly matching the description.
  • Cooldown reduction effect on the Retch decreased to 30% from 40% from the Ability Improvements mutation.
  • Reeker's Healing Reduction effect from the Anti-Healing Mutation decreased to 50% from 75%

Controller updates

  • Moved the Accept and Decline Party Invite buttons on Xbox controllers. Accept is now DPad Down, and Ignore is DPad Up.

UI/UX updates

  • Friends on the same platform are now able to receive party invitations from each other if their 'Receive Party Invites' is set to 'Friends'.
  • Both crossplay and same-platform friends are now properly displayed in their respective tabs in the Social menu.
  • Reduced Card title font size for non-English languages to help some cases where the title and sub-title overlap.
  • Comparison arrows have been added when looking at the ping of an item or weapon.
  • Players are now able to make someone else the Party Leader.
  • First Party friends are now listed in the first tab of the Social Screen.
  • Purchasing everything in a Skull Totem Track will now display the message "All items have been unlocked".
  • A progress bar now shows over Cleaners who are currently performing an action with the Use key.
  • Added difficulty indicator and map information to the Cleaner select screen.
  • Items that are not purchasable and have zero stock will now display "Purchased" in the vendor.

Windows user updates

  • Redirecting the documents folder to network-attached storage will no longer cause an anti-cheat violation.

Bug fixes

Campaign

General

  • Fixed an issue where the wrong distance was shown when rescuing another Cleaner from a Rescue Pod.
  • Fixed an issue where some Cleaners' dialogues played incorrectly.
  • Fixed an issue where players incorrectly started with full health, and were missing both copper and ammo when continuing a saved run after a team wipe.
  • Fixed an issue where character control would be lost when rejoining after an AFK leave and being revived.
  • Fixed an issue where items and loot from Warped Chests could physically stack, making it difficult to choose a desired item in Ridden Hives.
  • Fixed an issue where late joining users could lose equipment from a previous run if the team wiped before completing a Mission.
  • Fixed an issue with late joining players not getting basic card draws based on the level they loaded into.
  • Fixed an issue where the pick-up action could play multiple times when the interact button was pressed in Ridden Hives.
  • Fixed a data issue causing the stumble modifier to be 25% instead of 40% on No Hope difficulty.
  • Fixed an issue where Minigun crates did not consume a lockpick when used.

Cleaners

  • Fixed an issue where Specials did not inflict trauma damage when pinged by Walker.
  • Fixed an issue where the incap health decay rate was faster with Mom in the party.
  • Fixed an issue that caused Hoffman's ability to spawn too many items.
  • Fixed an issue that allowed Heng's ability to activate from damage over time.

Cards

  • Fixed an issue where all stamina was lost even while not moving when having the Walking Stick attachment equipped and the Reckless card active at the same time.
  • Fixed an issue where neither player will take damage if one gets hit with Down in Front and the other has Bodyguard active.
  • Fixed an issue where there was no Shotgun Ammo spawning when Ridden were killed while using Mugger, Highwayman, or Hoffman .
  • Team Upgrade cards no longer show up in the Active Cards list if the player that purchased them leaves the game.

Bravado

Fixed an issue where this card granted trauma healing when the other player had maxed out trauma.

Cost of Avarice

Fixed an issue where Cost of Avarice spawned more Copper than it should have.

Cross Trainers

Fixed an issue that caused this card to grant 40% stamina regen instead of the intended 20%.

Deep Wounds

Fixed an issue where this Corruption Card's visual elements persisted after a team wipe for players resuming a run.

Down in Front

Fixed an issue where armor plates absorbed friendly fire while Down in Front is active.

Dusty's Customs Burn Cards

Fixed an issue where an incorrect item tier level was sometimes granted.

Face Your Fears

Fixed an issue where temp health was not affected by healing efficiency.

Fit As A Fiddle

Fixed an issue where the critical health penalty was triggered too early.

Life Insurance

Fixed trauma scaling to resolve an issue with stacking.

Noxious Fumes

Fixed an issue where stamina depleted instantly when sprinting through oxygen tank AOE while this card was active.

On Your Mark

Fixed an issue where this card would replenish ammo more than once after a horde is triggered. It will now only replenish on horde start.

Power Strike

Fixed an issue where this card sometimes did not affect all Ridden hit by bash.

Pure Chaos

Fixed an issue where this card did not replace all accessories with Copper piles.

Saferoom Recovery

Fixed an issue where this card did not stack.

Team Quick Slot

Fixed an issue where this card did not appear on the Active Card list when purchased.

Weapons

  • Fixed an issue where Pipe Bombs did not always attract Ridden that were behind trees, small hills, or on terrain above it.
  • Damnation: Description now displays the correct damage done (24 dps).
  • Bots
  • Fixed several issues related to Bots and Currency during map transitions and team wipes.
  • Fixed an issue where Bots would not pick up another Bot if the player was dead and spectating.
  • Fixed issues related to Bots continuing to attack the Ogre.

Ridden

  • Fixed an issue where hitting the Ogre with a second flash grenade or stun gun would cancel the stun from the first source.
  • Fixed an issue where Sleepers sometimes called a Horde while playing Recruit difficulty in Ridden Hives.
  • Fixed an issue where the Urchin's mine could get stuck to Cleaners.
  • Fixed an issue where Urchins could destroy propane and gas tanks. Urchin mines can now only damage Cleaners.
  • Fixed an issue where the Breaker's swarm dealt no damage after a player died and was revived.

Blue Dog Hollow: Abandoned

Made adjustments to the common spawns to address unintended increased damage.

Sunken Passages

Fixed an issue where the "Drop down hole to escape" Waypoint disappears for all players when one teammate drops down the hole.

Swarm PvP

  • Fixed an issue where players could enter a ledge hang state while being attacked by a Shredder or Exploder in Swarm PvP.

Inspiring Sacrifice

Fixed an issue where this card would stack when dying after incapacitated.

Supply Lines

Fixed an issue where the 'Skull Totem Tracks Completed' message appeared before any Skull Totem tracks were available in game.

UI/UX

  • Fixed an issue where the checkbox for Private Campaign Lobby would become unchecked when switching between the Continue Run and Create Run menus.
  • Fixed an issue that caused health bars to show up for players in Rescue Pods.
  • Fixed an issue where pinging while on a placed minigun only pings the minigun, and not other points of interest.
  • Fixed an issue where the Card type "Loot" was missing in filters in the Burn Cards menu.
  • Fixed an issue where the reset button did not reset the Tunnels of Terror filter in the Burn Cards menu.

PlayStation Platforms

PlayStation 5

  • Fixed an issue where no error message displayed while recovering from Rest Mode.

Steam Deck

  • Added a few different default graphics options for Steam Deck.
Philip Palmer

Phil is a Senior Writer of TechRadar Gaming (TRG). With three previous years of experience writing freelance for PC Gamer, he's covered every genre imaginable. For 15 years he's done technical writing and IT documentation, and more recently traditional gaming content. He has a passion for the appeal of diversity, and the way different genres can be sandboxes for creativity and emergent storytelling. With thousands of hours in League of Legends, Overwatch, Minecraft, and countless survival, strategy, and RPG entries, he still finds time for offline hobbies in tabletop RPGs, wargaming, miniatures painting, and hockey.