Battlefield 2042’s big map changes leave fans disappointed

A soldier in Battlefield 2042 gliding in a wingsuit
(Image credit: DICE)

Battlefield 2042 developer EA Dice has outlined the game’s first major changes, following the announcement last month that it will dedicate several updates to streamlining and improving the game’s multiplayer maps.

In a blog post, the developer said it's taking on community feedback to overhaul two maps first - Traversal and Kaleidoscope. The spawn and flag points on both will be moved close together to reduce the time players spend traveling, and the distribution of vehicles will be tweaked so you’re forced to spend less time on foot.

The first batch of map changes, which includes the alterations to vehicles, will release in the game's next update. The remaining changes – to spawn points, flag locations, and cover – will arrive sometime during Season 1, which is expected to launch this June or July.

A soldier of Battlefield 2042 with his back turned

(Image credit: DICE)

However, the player response to the changes hasn’t been hugely enthusiastic. Over on the Battlefield 2042 subreddit, players have expressed disappointment at how few changes are being made and how late they’re to be implemented.

Dice has outlined changes to only two of Battlefield 2042’s seven original maps and suggested the biggest of those tweaks are months away.

With no mention of other, big updates dropping until the release of Season 1, this map rework has provided cold comfort to many players who are already disappointed with the game's bugs and low rate of content drops.

Regardless of how necessary these map changes are, much of the Battlefield community was expecting larger action from Dice. If it wants to revive the ailing game, it'll need to think bigger.

Callum Bains
Gaming News Writer

Callum is TechRadar Gaming’s News Writer. You’ll find him whipping up stories about all the latest happenings in the gaming world, as well as penning the odd feature and review. Before coming to TechRadar, he wrote freelance for various sites, including Clash, The Telegraph, and Gamesindustry.biz, and worked as a Staff Writer at Wargamer. Strategy games and RPGs are his bread and butter, but he’ll eat anything that spins a captivating narrative. He also loves tabletop games, and will happily chew your ear off about TTRPGs and board games.